https://bugs.freedesktop.org/show_bug.cgi?id=68344
Ilia Mirkin <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|[piglit] |[NV50 gallium] [piglit] |shaders/glsl-fs-texture2d-d |shaders/glsl-fs-texture2d-d |ependent-4 randomly passes |ependent-4 randomly passes |or fails on NVAA/NV50 |or fails on NVAA/NV50 --- Comment #1 from Ilia Mirkin <[email protected]> --- As a datapoint, I also got it to fail on NV96, similar failure. However for me it was more like 1/100 times. And I never saw the failure with mesa 9.1.2, only mesa-git (from a few days ago). This is how I ran it: for i in `seq 100`; do bin/shader_runner tests/shaders/glsl-fs-texture2d-dependent-4.shader_test -auto; done Here was the failure: Probe color at (25,225) Expected: 0.000000 0.000000 1.000000 Observed: 1.000000 0.000000 0.000000 Probe color at (225,225) Expected: 1.000000 1.000000 1.000000 Observed: 0.000000 1.000000 0.000000 Note how for me it says ,225 and not ,224. Might be a different piglit test version... I'm at latest. (Or could be a difference between nv84 3d and nva0 3d.) This feels like a timing issue -- e.g. we return too early without having flushed something. -- You are receiving this mail because: You are the assignee for the bug.
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