https://bugs.freedesktop.org/show_bug.cgi?id=90348
--- Comment #2 from Ilia Mirkin <[email protected]> --- This is a preliminary patch to resolve the issue that I wrote a while back: https://github.com/imirkin/mesa/commit/25c74a866b5b555699520552caeccb1e8426d86b.patch Note that it needs a counterpart unspill variant too (although that's not hit by this shader). And ideally it'd be smart enough to go for a 64 + 32 store rather than 3x 32, but that's probably too much -- split then re-merge. (Or can split take unevenly sized defs? That seems like asking for trouble.) -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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