https://bugs.freedesktop.org/show_bug.cgi?id=90887

--- Comment #6 from Ilia Mirkin <imir...@alum.mit.edu> ---
So... I looked at this closer and from the *looks* of it, the current code is
correct. It fixes up all the phi nodes in bb, which is the block whose inbound
edges got all messed up.

I will analyze your sample shader in more detail, hopefully it will become
apparent to me why the current logic fails, despite *looking* right :)

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