https://bugs.freedesktop.org/show_bug.cgi?id=90567
--- Comment #25 from Ilia Mirkin <[email protected]> --- (In reply to Detlev Casanova from comment #21) > I haven't been able to reproduce the issue with a trace, I tried multiple > ones. > > I realized that when retracing, with verbose output, I get this in the end: > > 451252 @0 glEnable(cap = GL_BLEND) // incomplete > 453956 @1 glFenceSync(condition = GL_SYNC_GPU_COMMANDS_COMPLETE, flags = 0) > // incomplete This is the same issue that supertuxkart 0.9 was having, it'd die in a glFenceSync. I believe I tracked down the underlying issue and sent a patch to fix it: http://patchwork.freedesktop.org/patch/52425/ Please try applying that patch to your mesa build and see if it helps. -- You are receiving this mail because: You are the assignee for the bug.
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