https://bugs.freedesktop.org/show_bug.cgi?id=90567

--- Comment #25 from Ilia Mirkin <[email protected]> ---
(In reply to Detlev Casanova from comment #21)
> I haven't been able to reproduce the issue with a trace, I tried multiple
> ones.
> 
> I realized that when retracing, with verbose output, I get this in the end:
> 
> 451252 @0 glEnable(cap = GL_BLEND) // incomplete
> 453956 @1 glFenceSync(condition = GL_SYNC_GPU_COMMANDS_COMPLETE, flags = 0)
> // incomplete

This is the same issue that supertuxkart 0.9 was having, it'd die in a
glFenceSync. I believe I tracked down the underlying issue and sent a patch to
fix it:

http://patchwork.freedesktop.org/patch/52425/

Please try applying that patch to your mesa build and see if it helps.

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