https://bugs.freedesktop.org/show_bug.cgi?id=91171

Henri Verbeet <[email protected]> changed:

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--- Comment #3 from Henri Verbeet <[email protected]> ---
Single buffering is pretty much expected for ddraw applications. You should be
seeing framebuffer blits followed by a glFlush() instead of a glXSwapBuffers()
call. I can't rule out that this is a bug in Wine, although the fact that it
works with the proprietary driver and mostly works with software rendering
seems to suggest it probably isn't.

One thing that's a bit nasty about ddraw applications in general is that they
often end up with multiple (independent) GL contexts, not sure if that's the
case here or not.

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