https://bugs.freedesktop.org/show_bug.cgi?id=91171
Henri Verbeet <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #3 from Henri Verbeet <[email protected]> --- Single buffering is pretty much expected for ddraw applications. You should be seeing framebuffer blits followed by a glFlush() instead of a glXSwapBuffers() call. I can't rule out that this is a bug in Wine, although the fact that it works with the proprietary driver and mostly works with software rendering seems to suggest it probably isn't. One thing that's a bit nasty about ddraw applications in general is that they often end up with multiple (independent) GL contexts, not sure if that's the case here or not. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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