Any one which, after using a geometry shader, enables an extra clip
distance. i.e. none.

On Mon, Jul 13, 2015 at 4:16 AM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
> What piglit test does this fix?
>
> On Sat, Jul 11, 2015 at 7:13 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
>>
>> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
>> Cc: mesa-sta...@lists.freedesktop.org
>> ---
>>
>> Even though in practice a geometry program will never be using UCP's,
>> we still were revalidating (aka recompiling) the program when more
>> clip planes became enabled (which also are used for regular clip
>> distances).
>>
>> This seems like it should have led to massive fail, but I guess you
>> don't change the number of clip planes when using geometry shaders.
>> But I'm going to put this through a full piglit run just in case
>> there's something I'm missing.
>>
>>  src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c | 2 +-
>>  1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>> b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>> index 785e52e..11f2b10 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
>> @@ -339,7 +339,7 @@ nvc0_check_program_ucps(struct nvc0_context *nvc0,
>>        nvc0_vertprog_validate(nvc0);
>>     else
>>     if (likely(vp == nvc0->gmtyprog))
>> -      nvc0_vertprog_validate(nvc0);
>> +      nvc0_gmtyprog_validate(nvc0);
>>     else
>>        nvc0_tevlprog_validate(nvc0);
>>  }
>> --
>> 2.3.6
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-...@lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
>
>
> --
> Best regards,
> Samuel Pitoiset.
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