https://bugs.freedesktop.org/show_bug.cgi?id=91526

--- Comment #3 from Gediminas Jakutis <gedimi...@varciai.lt> ---
>Out of curiousity, does this happen with st/nine?

Hard to tell – with GalliumNine I get a whole different set of highly varying
and inconsistent issues – from trivial negligible ones to it's-nigh-unplayable
ones. All those while never noticing any of these UI problems at all. So it's
hard to tell if the issues are related.

>I had a patch somewhere that worked around it (initializing values to 0,0,0,1) 
>at https://bugs.freedesktop.org/attachment.cgi?id=116966

I see no difference in behaviour with this patch whatsoever. Neither "normally"
nor with GalliumNine.

P.S. As a side-note, the most interestingly looking issue I encountered with
GalliumNine was when one of the xyz coordinates on *some* objects very
obviously appeared to be clamped to 0 ;]

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