https://bugs.freedesktop.org/show_bug.cgi?id=92306
--- Comment #12 from Ilia Mirkin <[email protected]> --- (In reply to Andrew Randrianasulu from comment #11) > "Mismatched color and zeta formats, ignoring zeta." Yeah, as I suspected... unfortunately there's not a ton you can do besides fixing the issue. The problem is that you can't render to a 32-bit color format (e.g. RGBA8) while using a 16-bit zeta (Z16), and conversely you can't render to a 16-bit color format (e.g. RGB565) while using a 32-bit zeta (Z24S8). My current solution to this problem is to just not set the zeta buffer and move on with life. This leads to incorrect rendering, but at least no hangs. The proper solution is to have 2 depth textures that you copy to and fro and set the "right" one for the given color format. Ideally while minimizing the number of copies. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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