https://bugs.freedesktop.org/show_bug.cgi?id=93110
--- Comment #2 from Ilia Mirkin <[email protected]> --- I did a reverse-bisect, and found this is what fixed it: commit 5877a594d54fdd2b3aa329f4d35b3491a7ee8a33 Author: Ilia Mirkin <[email protected]> Date: Thu Sep 10 23:58:17 2015 -0400 nvc0/ir: start offset at texBindBase for txq, like regular texturing Curiously this has no actual effect. I think it's because the first 8 textures are bound in multiple slots for some reason. However seems prudent to use these the same way as regular texturing, esp in the case where there are more than 8 textures bound. Signed-off-by: Ilia Mirkin <[email protected]> I really couldn't find an effect that it practically had at the time. I could spend time thinking about what the difference is, but... I'm insufficiently interested. I'll ask for a cherry-pick to the 11.0 branch. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
_______________________________________________ Nouveau mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/nouveau
