https://bugs.freedesktop.org/show_bug.cgi?id=93934

--- Comment #3 from Ilia Mirkin <[email protected]> ---
Some version of the game also had buggy shaders for which we have a workaround
in Mesa, but perhaps it's not the same one (the workaround applies to the
binary name). Try starting the game with

allow_glsl_extension_directive_midshader=true

in the environment.

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