https://bugs.freedesktop.org/show_bug.cgi?id=95095
--- Comment #6 from Ilia Mirkin <[email protected]> ---
I think you went in the wrong direction with it.
The issue is that the shaders in the game are missing a "#version 120" header,
yet use GLSL 1.20 features. When there is no #version specified, Mesa assumes
that it's GLSL 1.10. You need to change the game to stick an appropriate
#version header whenever it uses features that were introduced in later GLSL
versions.
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