https://bugs.freedesktop.org/show_bug.cgi?id=97508
Ilia Mirkin <[email protected]> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTOURBUG
Status|NEW |RESOLVED
--- Comment #5 from Ilia Mirkin <[email protected]> ---
After some investigation, this appears to be a game bug. It creates a texture
with BGRA4 format, attaches it to a fb, and then tries to render to it. This is
not always going to work in GL - you first have to check if a fb is complete. A
FB might be incomplete for just about any reason, but format support is a big
one.
G80+ hardware supports BGRA4 for texturing but not for rendering. If this
support is disabled, the state tracker will instead create a BGRA8 texture to
back the BGRA4 GL texture, and rendering to that will obviously be supported.
However the issue is in the application.
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