These are copied directly from the mesa repository.

Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
---
 src/hwdefs/gm107_texture.xml.h | 365 +++++++++++++++++
 src/hwdefs/nvc0_3d.xml.h       | 867 +++++++++++++++++++++++++----------------
 2 files changed, 892 insertions(+), 340 deletions(-)
 create mode 100644 src/hwdefs/gm107_texture.xml.h

diff --git a/src/hwdefs/gm107_texture.xml.h b/src/hwdefs/gm107_texture.xml.h
new file mode 100644
index 0000000..a4bc380
--- /dev/null
+++ b/src/hwdefs/gm107_texture.xml.h
@@ -0,0 +1,365 @@
+#ifndef GM107_TEXTURE_XML
+#define GM107_TEXTURE_XML
+
+/* Autogenerated file, DO NOT EDIT manually!
+
+This file was generated by the rules-ng-ng headergen tool in this git 
repository:
+http://github.com/envytools/envytools/
+git clone https://github.com/envytools/envytools.git
+
+The rules-ng-ng source files this header was generated from are:
+- /home/skeggsb/git/envytools/rnndb/../rnndb/graph/gm107_texture.xml (  22057 
bytes, from 2016-02-12 03:01:43)
+- /home/skeggsb/git/envytools/rnndb/copyright.xml                    (   6456 
bytes, from 2015-09-10 02:57:40)
+- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml                   (   2908 
bytes, from 2016-02-04 22:19:11)
+- /home/skeggsb/git/envytools/rnndb/g80_defs.xml                     (  21739 
bytes, from 2016-02-04 00:29:42)
+
+Copyright (C) 2006-2016 by the following authors:
+- Artur Huillet <arthur.huil...@free.fr> (ahuillet)
+- Ben Skeggs (darktama, darktama_)
+- B. R. <koala...@users.sourceforge.net> (koala_br)
+- Carlos Martin <carlo...@users.sf.net> (carlosmn)
+- Christoph Bumiller <e0425...@student.tuwien.ac.at> (calim, chrisbmr)
+- Dawid Gajownik <gajow...@users.sf.net> (gajownik)
+- Dmitry Baryshkov
+- Dmitry Eremin-Solenikov <lu...@users.sf.net> (lumag)
+- EdB <e...@users.sf.net> (edb_)
+- Erik Waling <erikwail...@users.sf.net> (erikwaling)
+- Francisco Jerez <curroje...@riseup.net> (curro)
+- Ilia Mirkin <imir...@alum.mit.edu> (imirkin)
+- jb17bsome <jb17bs...@bellsouth.net> (jb17bsome)
+- Jeremy Kolb <kjer...@users.sf.net> (kjeremy)
+- Laurent Carlier <lordhea...@gmail.com> (lordheavy)
+- Luca Barbieri <l...@luca-barbieri.com> (lb, lb1)
+- Maarten Maathuis <madman2...@gmail.com> (stillunknown)
+- Marcin Koƛcielnicki <koria...@0x04.net> (mwk, koriakin)
+- Mark Carey <mark.ca...@gmail.com> (careym)
+- Matthieu Castet <matthieu.cas...@parrot.com> (mat-c)
+- nvidiaman <nvidia...@users.sf.net> (nvidiaman)
+- Patrice Mandin <patman...@gmail.com> (pmandin, pmdata)
+- Pekka Paalanen <p...@iki.fi> (pq, ppaalanen)
+- Peter Popov <ironpe...@users.sf.net> (ironpeter)
+- Richard Hughes <hughsi...@users.sf.net> (hughsient)
+- Rudi Cilibrasi <cilib...@users.sf.net> (cilibrar)
+- Serge Martin
+- Simon Raffeiner
+- Stephane Loeuillet <lerout...@users.sf.net> (leroutier)
+- Stephane Marchesin <stephane.marche...@gmail.com> (marcheu)
+- sturmflut <sturmf...@users.sf.net> (sturmflut)
+- Sylvain Munaut <t...@246tnt.com>
+- Victor Stinner <victor.stin...@haypocalc.com> (haypo)
+- Wladmir van der Laan <laa...@gmail.com> (miathan6)
+- Younes Manton <youne...@gmail.com> (ymanton)
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+
+#define GM107_TIC2__SIZE                                       0x00000020
+#define GM107_TIC2_0                                           0x00000000
+#define GM107_TIC2_0_COMPONENTS_SIZES__MASK                    0x0000007f
+#define GM107_TIC2_0_COMPONENTS_SIZES__SHIFT                   0
+#define GM107_TIC2_0_COMPONENTS_SIZES_R32_G32_B32_A32          0x00000001
+#define GM107_TIC2_0_COMPONENTS_SIZES_R32_G32_B32              0x00000002
+#define GM107_TIC2_0_COMPONENTS_SIZES_R16_G16_B16_A16          0x00000003
+#define GM107_TIC2_0_COMPONENTS_SIZES_R32_G32                  0x00000004
+#define GM107_TIC2_0_COMPONENTS_SIZES_R32_B24G8                        
0x00000005
+#define GM107_TIC2_0_COMPONENTS_SIZES_X8B8G8R8                 0x00000007
+#define GM107_TIC2_0_COMPONENTS_SIZES_A8B8G8R8                 0x00000008
+#define GM107_TIC2_0_COMPONENTS_SIZES_A2B10G10R10              0x00000009
+#define GM107_TIC2_0_COMPONENTS_SIZES_R16_G16                  0x0000000c
+#define GM107_TIC2_0_COMPONENTS_SIZES_G8R24                    0x0000000d
+#define GM107_TIC2_0_COMPONENTS_SIZES_G24R8                    0x0000000e
+#define GM107_TIC2_0_COMPONENTS_SIZES_R32                      0x0000000f
+#define GM107_TIC2_0_COMPONENTS_SIZES_A4B4G4R4                 0x00000012
+#define GM107_TIC2_0_COMPONENTS_SIZES_A5B5G5R1                 0x00000013
+#define GM107_TIC2_0_COMPONENTS_SIZES_A1B5G5R5                 0x00000014
+#define GM107_TIC2_0_COMPONENTS_SIZES_B5G6R5                   0x00000015
+#define GM107_TIC2_0_COMPONENTS_SIZES_B6G5R5                   0x00000016
+#define GM107_TIC2_0_COMPONENTS_SIZES_G8R8                     0x00000018
+#define GM107_TIC2_0_COMPONENTS_SIZES_R16                      0x0000001b
+#define GM107_TIC2_0_COMPONENTS_SIZES_Y8_VIDEO                 0x0000001c
+#define GM107_TIC2_0_COMPONENTS_SIZES_R8                       0x0000001d
+#define GM107_TIC2_0_COMPONENTS_SIZES_G4R4                     0x0000001e
+#define GM107_TIC2_0_COMPONENTS_SIZES_R1                       0x0000001f
+#define GM107_TIC2_0_COMPONENTS_SIZES_E5B9G9R9_SHAREDEXP       0x00000020
+#define GM107_TIC2_0_COMPONENTS_SIZES_BF10GF11RF11             0x00000021
+#define GM107_TIC2_0_COMPONENTS_SIZES_G8B8G8R8                 0x00000022
+#define GM107_TIC2_0_COMPONENTS_SIZES_B8G8R8G8                 0x00000023
+#define GM107_TIC2_0_COMPONENTS_SIZES_DXT1                     0x00000024
+#define GM107_TIC2_0_COMPONENTS_SIZES_DXT23                    0x00000025
+#define GM107_TIC2_0_COMPONENTS_SIZES_DXT45                    0x00000026
+#define GM107_TIC2_0_COMPONENTS_SIZES_DXN1                     0x00000027
+#define GM107_TIC2_0_COMPONENTS_SIZES_DXN2                     0x00000028
+#define GM107_TIC2_0_COMPONENTS_SIZES_BC6H_SF16                        
0x00000010
+#define GM107_TIC2_0_COMPONENTS_SIZES_BC6H_UF16                        
0x00000011
+#define GM107_TIC2_0_COMPONENTS_SIZES_BC7U                     0x00000017
+#define GM107_TIC2_0_COMPONENTS_SIZES_ETC2_RGB                 0x00000006
+#define GM107_TIC2_0_COMPONENTS_SIZES_ETC2_RGB_PTA             0x0000000a
+#define GM107_TIC2_0_COMPONENTS_SIZES_ETC2_RGBA                        
0x0000000b
+#define GM107_TIC2_0_COMPONENTS_SIZES_EAC                      0x00000019
+#define GM107_TIC2_0_COMPONENTS_SIZES_EACX2                    0x0000001a
+#define GM107_TIC2_0_COMPONENTS_SIZES_Z24S8                    0x00000029
+#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24                    0x0000002a
+#define GM107_TIC2_0_COMPONENTS_SIZES_S8Z24                    0x0000002b
+#define GM107_TIC2_0_COMPONENTS_SIZES_X4V4Z24__COV4R4V         0x0000002c
+#define GM107_TIC2_0_COMPONENTS_SIZES_X4V4Z24__COV8R8V         0x0000002d
+#define GM107_TIC2_0_COMPONENTS_SIZES_V8Z24__COV4R12V          0x0000002e
+#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32                     0x0000002f
+#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X24S8               0x00000030
+#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24_X20V4S8__COV4R4V   0x00000031
+#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24_X20V4S8__COV8R8V   0x00000032
+#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X20V4X8__COV4R4V    0x00000033
+#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X20V4X8__COV8R8V    0x00000034
+#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X20V4S8__COV4R4V    0x00000035
+#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X20V4S8__COV8R8V    0x00000036
+#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24_X16V8S8__COV4R12V  0x00000037
+#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X16V8X8__COV4R12V   0x00000038
+#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X16V8S8__COV4R12V   0x00000039
+#define GM107_TIC2_0_COMPONENTS_SIZES_Z16                      0x0000003a
+#define GM107_TIC2_0_COMPONENTS_SIZES_V8Z24__COV8R24V          0x0000003b
+#define GM107_TIC2_0_COMPONENTS_SIZES_X8Z24_X16V8S8__COV8R24V  0x0000003c
+#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X16V8X8__COV8R24V   0x0000003d
+#define GM107_TIC2_0_COMPONENTS_SIZES_ZF32_X16V8S8__COV8R24V   0x0000003e
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_4X4              0x00000040
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_5X4              0x00000050
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_5X5              0x00000041
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_6X5              0x00000051
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_6X6              0x00000042
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_8X5              0x00000055
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_8X6              0x00000052
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_8X8              0x00000044
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_10X5             0x00000056
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_10X6             0x00000057
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_10X8             0x00000053
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_10X10            0x00000045
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_12X10            0x00000054
+#define GM107_TIC2_0_COMPONENTS_SIZES_ASTC_2D_12X12            0x00000046
+#define GM107_TIC2_0_R_DATA_TYPE__MASK                         0x00000380
+#define GM107_TIC2_0_R_DATA_TYPE__SHIFT                                7
+#define GM107_TIC2_0_G_DATA_TYPE__MASK                         0x00001c00
+#define GM107_TIC2_0_G_DATA_TYPE__SHIFT                                10
+#define GM107_TIC2_0_B_DATA_TYPE__MASK                         0x0000e000
+#define GM107_TIC2_0_B_DATA_TYPE__SHIFT                                13
+#define GM107_TIC2_0_A_DATA_TYPE__MASK                         0x00070000
+#define GM107_TIC2_0_A_DATA_TYPE__SHIFT                                16
+#define GM107_TIC2_0_X_SOURCE__MASK                            0x00380000
+#define GM107_TIC2_0_X_SOURCE__SHIFT                           19
+#define GM107_TIC2_0_Y_SOURCE__MASK                            0x01c00000
+#define GM107_TIC2_0_Y_SOURCE__SHIFT                           22
+#define GM107_TIC2_0_Z_SOURCE__MASK                            0x0e000000
+#define GM107_TIC2_0_Z_SOURCE__SHIFT                           25
+#define GM107_TIC2_0_W_SOURCE__MASK                            0x70000000
+#define GM107_TIC2_0_W_SOURCE__SHIFT                           28
+#define GM107_TIC2_0_PACK_COMPONENTS                           0x80000000
+
+#define GM107_TIC2_1                                           0x00000004
+#define GM107_TIC2_1_ADDRESS_BITS_31_TO_0__MASK                        
0xffffffff
+#define GM107_TIC2_1_ADDRESS_BITS_31_TO_0__SHIFT               0
+#define GM107_TIC2_1_ADDRESS_BITS_31_TO_5__MASK                        
0xffffffe0
+#define GM107_TIC2_1_ADDRESS_BITS_31_TO_5__SHIFT               5
+#define GM107_TIC2_1_ADDRESS_BITS_31_TO_5__SHR                 5
+#define GM107_TIC2_1_GOB_DEPTH_OFFSET__MASK                    0x00000060
+#define GM107_TIC2_1_GOB_DEPTH_OFFSET__SHIFT                   5
+#define GM107_TIC2_1_ADDRESS_BITS_31_TO_9__MASK                        
0xfffffe00
+#define GM107_TIC2_1_ADDRESS_BITS_31_TO_9__SHIFT               9
+#define GM107_TIC2_1_ADDRESS_BITS_31_TO_9__SHR                 9
+
+#define GM107_TIC2_2                                           0x00000008
+#define GM107_TIC2_2_ADDRESS_BITS_47_TO_32__MASK               0x0000ffff
+#define GM107_TIC2_2_ADDRESS_BITS_47_TO_32__SHIFT              0
+#define GM107_TIC2_2_HEADER_VERSION__MASK                      0x00e00000
+#define GM107_TIC2_2_HEADER_VERSION__SHIFT                     21
+#define GM107_TIC2_2_HEADER_VERSION_ONE_D_BUFFER               0x00000000
+#define GM107_TIC2_2_HEADER_VERSION_PITCH_COLORKEY             0x00200000
+#define GM107_TIC2_2_HEADER_VERSION_PITCH                      0x00400000
+#define GM107_TIC2_2_HEADER_VERSION_BLOCKLINEAR                        
0x00600000
+#define GM107_TIC2_2_HEADER_VERSION_BLOCKLINEAR_COLORKEY       0x00800000
+#define GM107_TIC2_2_RESOURCE_VIEW_COHERENCY_HASH__MASK                
0x1e000000
+#define GM107_TIC2_2_RESOURCE_VIEW_COHERENCY_HASH__SHIFT       25
+
+#define GM107_TIC2_3                                           0x0000000c
+#define GM107_TIC2_3_WIDTH_MINUS_ONE_BITS_31_TO_16__MASK       0x0000ffff
+#define GM107_TIC2_3_WIDTH_MINUS_ONE_BITS_31_TO_16__SHIFT      0
+#define GM107_TIC2_3_PITCH_BITS_20_TO_5__MASK                  0x0000ffff
+#define GM107_TIC2_3_PITCH_BITS_20_TO_5__SHIFT                 0
+#define GM107_TIC2_3_PITCH_BITS_20_TO_5__SHR                   5
+#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH__MASK                        
0x00000007
+#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH__SHIFT               0
+#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH__MIN                 0x00000000
+#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH__MAX                 0x00000000
+#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_ONE                  0x00000000
+#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_TWO                  0x00000001
+#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_FOUR                 0x00000002
+#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_EIGHT                        
0x00000003
+#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_SIXTEEN              0x00000004
+#define GM107_TIC2_3_GOBS_PER_BLOCK_WIDTH_THIRTYTWO            0x00000005
+#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT__MASK               0x00000038
+#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT__SHIFT              3
+#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_ONE                 0x00000000
+#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_TWO                 0x00000008
+#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_FOUR                        
0x00000010
+#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_EIGHT               0x00000018
+#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_SIXTEEN             0x00000020
+#define GM107_TIC2_3_GOBS_PER_BLOCK_HEIGHT_THIRTYTWO           0x00000028
+#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH__MASK                        
0x000001c0
+#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH__SHIFT               6
+#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_ONE                  0x00000000
+#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_TWO                  0x00000040
+#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_FOUR                 0x00000080
+#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_EIGHT                        
0x000000c0
+#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_SIXTEEN              0x00000100
+#define GM107_TIC2_3_GOBS_PER_BLOCK_DEPTH_THIRTYTWO            0x00000140
+#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS__MASK                  0x00001c00
+#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS__SHIFT                 10
+#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_ONE                    0x00000000
+#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_TWO                    0x00000400
+#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_FOUR                   0x00000800
+#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_EIGHT                  0x00000c00
+#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_SIXTEEN                        
0x00001000
+#define GM107_TIC2_3_TILE_WIDTH_IN_GOBS_THIRTYTWO              0x00001400
+#define GM107_TIC2_3_GOB_3D                                    0x00002000
+#define GM107_TIC2_3_LOD_ANISO_QUALITY_2                       0x00010000
+#define GM107_TIC2_3_LOD_ANISO_QUALITY__MASK                   0x00020000
+#define GM107_TIC2_3_LOD_ANISO_QUALITY__SHIFT                  17
+#define GM107_TIC2_3_LOD_ANISO_QUALITY_LOW                     0x00000000
+#define GM107_TIC2_3_LOD_ANISO_QUALITY_HIGH                    0x00020000
+#define GM107_TIC2_3_LOD_ISO_QUALITY__MASK                     0x00040000
+#define GM107_TIC2_3_LOD_ISO_QUALITY__SHIFT                    18
+#define GM107_TIC2_3_LOD_ISO_QUALITY_LOW                       0x00000000
+#define GM107_TIC2_3_LOD_ISO_QUALITY_HIGH                      0x00040000
+#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER__MASK                
0x00180000
+#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER__SHIFT       19
+#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER_NONE         0x00000000
+#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER_CONST_ONE    0x00080000
+#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER_CONST_TWO    0x00100000
+#define GM107_TIC2_3_ANISO_COARSE_SPREAD_MODIFIER_SQRT         0x00180000
+#define GM107_TIC2_3_ANISO_SPREAD_SCALE__MASK                  0x03e00000
+#define GM107_TIC2_3_ANISO_SPREAD_SCALE__SHIFT                 21
+#define GM107_TIC2_3_USE_HEADER_OPT_CONTROL                    0x04000000
+#define GM107_TIC2_3_DEPTH_TEXTURE                             0x08000000
+#define GM107_TIC2_3_MAX_MIP_LEVEL__MASK                       0xf0000000
+#define GM107_TIC2_3_MAX_MIP_LEVEL__SHIFT                      28
+
+#define GM107_TIC2_4                                           0x00000010
+#define GM107_TIC2_4_WIDTH_MINUS_ONE_BITS_15_TO_0__MASK                
0x0000ffff
+#define GM107_TIC2_4_WIDTH_MINUS_ONE_BITS_15_TO_0__SHIFT       0
+#define GM107_TIC2_4_WIDTH_MINUS_ONE__MASK                     0x0000ffff
+#define GM107_TIC2_4_WIDTH_MINUS_ONE__SHIFT                    0
+#define GM107_TIC2_4_ANISO_SPREAD_MAX_LOG2__MASK               0x00380000
+#define GM107_TIC2_4_ANISO_SPREAD_MAX_LOG2__SHIFT              19
+#define GM107_TIC2_4_SRGB_CONVERSION                           0x00400000
+#define GM107_TIC2_4_TEXTURE_TYPE__MASK                                
0x07800000
+#define GM107_TIC2_4_TEXTURE_TYPE__SHIFT                       23
+#define GM107_TIC2_4_TEXTURE_TYPE_ONE_D                                
0x00000000
+#define GM107_TIC2_4_TEXTURE_TYPE_TWO_D                                
0x00800000
+#define GM107_TIC2_4_TEXTURE_TYPE_THREE_D                      0x01000000
+#define GM107_TIC2_4_TEXTURE_TYPE_CUBEMAP                      0x01800000
+#define GM107_TIC2_4_TEXTURE_TYPE_ONE_D_ARRAY                  0x02000000
+#define GM107_TIC2_4_TEXTURE_TYPE_TWO_D_ARRAY                  0x02800000
+#define GM107_TIC2_4_TEXTURE_TYPE_ONE_D_BUFFER                 0x03000000
+#define GM107_TIC2_4_TEXTURE_TYPE_TWO_D_NO_MIPMAP              0x03800000
+#define GM107_TIC2_4_TEXTURE_TYPE_CUBE_ARRAY                   0x04000000
+#define GM107_TIC2_4_SECTOR_PROMOTION__MASK                    0x18000000
+#define GM107_TIC2_4_SECTOR_PROMOTION__SHIFT                   27
+#define GM107_TIC2_4_SECTOR_PROMOTION_NO_PROMOTION             0x00000000
+#define GM107_TIC2_4_SECTOR_PROMOTION_PROMOTE_TO_2_V           0x08000000
+#define GM107_TIC2_4_SECTOR_PROMOTION_PROMOTE_TO_2_H           0x10000000
+#define GM107_TIC2_4_SECTOR_PROMOTION_PROMOTE_TO_4             0x18000000
+#define GM107_TIC2_4_BORDER_SIZE__MASK                         0xe0000000
+#define GM107_TIC2_4_BORDER_SIZE__SHIFT                                29
+#define GM107_TIC2_4_BORDER_SIZE_ONE                           0x00000000
+#define GM107_TIC2_4_BORDER_SIZE_TWO                           0x20000000
+#define GM107_TIC2_4_BORDER_SIZE_FOUR                          0x40000000
+#define GM107_TIC2_4_BORDER_SIZE_EIGHT                         0x60000000
+#define GM107_TIC2_4_BORDER_SIZE_SAMPLER_COLOR                 0xe0000000
+
+#define GM107_TIC2_5                                           0x00000014
+#define GM107_TIC2_5_HEIGHT_MINUS_ONE__MASK                    0x0000ffff
+#define GM107_TIC2_5_HEIGHT_MINUS_ONE__SHIFT                   0
+#define GM107_TIC2_5_DEPTH_MINUS_ONE__MASK                     0x3fff0000
+#define GM107_TIC2_5_DEPTH_MINUS_ONE__SHIFT                    16
+#define GM107_TIC2_5_NORMALIZED_COORDS                         0x80000000
+
+#define GM107_TIC2_6                                           0x00000018
+#define GM107_TIC2_6_COLOR_KEY_OP                              0x00000001
+#define GM107_TIC2_6_TRILIN_OPT__MASK                          0x0000003e
+#define GM107_TIC2_6_TRILIN_OPT__SHIFT                         1
+#define GM107_TIC2_6_MIP_LOD_BIAS__MASK                                
0x0007ffc0
+#define GM107_TIC2_6_MIP_LOD_BIAS__SHIFT                       6
+#define GM107_TIC2_6_MIP_LOD_BIAS__RADIX                       0x00000008
+#define GM107_TIC2_6_ANISO_BIAS__MASK                          0x00780000
+#define GM107_TIC2_6_ANISO_BIAS__SHIFT                         19
+#define GM107_TIC2_6_ANISO_BIAS__RADIX                         0x00000004
+#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC__MASK              0x01800000
+#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC__SHIFT             23
+#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_HALF               0x00000000
+#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_ONE                        
0x00800000
+#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_TWO                        
0x01000000
+#define GM107_TIC2_6_ANISO_FINE_SPREAD_FUNC_MAX                        
0x01800000
+#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC__MASK            0x06000000
+#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC__SHIFT           25
+#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_HALF             0x00000000
+#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_ONE              0x02000000
+#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_TWO              0x04000000
+#define GM107_TIC2_6_ANISO_COARSE_SPREAD_FUNC_MAX              0x06000000
+#define GM107_TIC2_6_MAX_ANISOTROPY__MASK                      0x38000000
+#define GM107_TIC2_6_MAX_ANISOTROPY__SHIFT                     27
+#define GM107_TIC2_6_MAX_ANISOTROPY_1_TO_1                     0x00000000
+#define GM107_TIC2_6_MAX_ANISOTROPY_2_TO_1                     0x08000000
+#define GM107_TIC2_6_MAX_ANISOTROPY_4_TO_1                     0x10000000
+#define GM107_TIC2_6_MAX_ANISOTROPY_6_TO_1                     0x18000000
+#define GM107_TIC2_6_MAX_ANISOTROPY_8_TO_1                     0x20000000
+#define GM107_TIC2_6_MAX_ANISOTROPY_10_TO_1                    0x28000000
+#define GM107_TIC2_6_MAX_ANISOTROPY_12_TO_1                    0x30000000
+#define GM107_TIC2_6_MAX_ANISOTROPY_16_TO_1                    0x38000000
+#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER__MASK          0xc0000000
+#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER__SHIFT         30
+#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_NONE           0x00000000
+#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_CONST_ONE      0x40000000
+#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_CONST_TWO      0x80000000
+#define GM107_TIC2_6_ANISO_FINE_SPREAD_MODIFIER_SQRT           0xc0000000
+
+#define GM107_TIC2_7                                           0x0000001c
+#define GM107_TIC2_7_COLOR_KEY_VALUE__MASK                     0xffffffff
+#define GM107_TIC2_7_COLOR_KEY_VALUE__SHIFT                    0
+#define GM107_TIC2_7_RES_VIEW_MIN_MIP_LEVEL__MASK              0x0000000f
+#define GM107_TIC2_7_RES_VIEW_MIN_MIP_LEVEL__SHIFT             0
+#define GM107_TIC2_7_RES_VIEW_MAX_MIP_LEVEL__MASK              0x000000f0
+#define GM107_TIC2_7_RES_VIEW_MAX_MIP_LEVEL__SHIFT             4
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT__MASK                  0x00000f00
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT__SHIFT                 8
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_1X1                    0x00000000
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X1                    0x00000100
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X2                    0x00000200
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X2                    0x00000300
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X2_D3D                        
0x00000400
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X1_D3D                        
0x00000500
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X4                    0x00000600
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X2_VC_4               0x00000800
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_2X2_VC_12              0x00000900
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X2_VC_8               0x00000a00
+#define GM107_TIC2_7_MULTI_SAMPLE_COUNT_4X2_VC_24              0x00000b00
+#define GM107_TIC2_7_MIN_LOD_CLAMP__MASK                       0x00fff000
+#define GM107_TIC2_7_MIN_LOD_CLAMP__SHIFT                      12
+#define GM107_TIC2_7_MIN_LOD_CLAMP__RADIX                      0x00000008
+
+
+#endif /* GM107_TEXTURE_XML */
diff --git a/src/hwdefs/nvc0_3d.xml.h b/src/hwdefs/nvc0_3d.xml.h
index 3bcaa0f..1be5952 100644
--- a/src/hwdefs/nvc0_3d.xml.h
+++ b/src/hwdefs/nvc0_3d.xml.h
@@ -1,39 +1,23 @@
-#ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NVC0_3D_XML
-#define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NVC0_3D_XML
+#ifndef NVC0_3D_XML
+#define NVC0_3D_XML
 
 /* Autogenerated file, DO NOT EDIT manually!
 
 This file was generated by the rules-ng-ng headergen tool in this git 
repository:
-http://0x04.net/cgit/index.cgi/rules-ng-ng
-git clone git://0x04.net/rules-ng-ng
+http://github.com/envytools/envytools/
+git clone https://github.com/envytools/envytools.git
 
 The rules-ng-ng source files this header was generated from are:
-- /home/skeggsb/git/envytools/rnndb/nv_objects.xml      (    794 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/copyright.xml       (   6452 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv_m2mf.xml         (   2696 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv_object.xml       (  12672 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml      (   3617 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv_defs.xml         (   4437 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv50_defs.xml       (   5468 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nvc0_m2mf.xml       (   2687 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv01_2d.xml         (  32584 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv04_dvd.xml        (   3000 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv03_3d.xml         (   5209 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv04_3d.xml         (  17759 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml       (  16394 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv10_3d.xml         (  18437 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv20_3d.xml         (  21107 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml      (  31987 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv50_2d.xml         (  11113 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv50_3d.xml         (  65233 bytes, from 
2011-11-30 05:49:35)
-- /home/skeggsb/git/envytools/rnndb/nv50_compute.xml    (  14012 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nv84_crypt.xml      (   2071 bytes, from 
2011-11-30 05:49:35)
-- /home/skeggsb/git/envytools/rnndb/nv31_mpeg.xml       (   2269 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/nvc0_3d.xml         (  52547 bytes, from 
2011-11-30 05:49:35)
-- /home/skeggsb/git/envytools/rnndb/nvc0_compute.xml    (  10865 bytes, from 
2011-10-22 08:01:09)
-- /home/skeggsb/git/envytools/rnndb/blob_nvc0_pcopy.xml (   4516 bytes, from 
2011-10-22 08:01:09)
-
-Copyright (C) 2006-2011 by the following authors:
+- rnndb/graph/gf100_3d.xml   (  59971 bytes, from 2014-09-26 00:01:33)
+- rnndb/copyright.xml        (   6456 bytes, from 2014-12-31 02:13:31)
+- rnndb/nv_defs.xml          (   4399 bytes, from 2013-09-07 03:32:45)
+- rnndb/graph/nv_3ddefs.xml  (  16390 bytes, from 2014-09-25 06:32:11)
+- rnndb/fifo/nv_object.xml   (  15326 bytes, from 2014-09-25 06:32:11)
+- rnndb/nvchipsets.xml       (   2759 bytes, from 2014-10-05 01:51:02)
+- rnndb/g80_defs.xml         (  18175 bytes, from 2014-09-25 06:32:11)
+- rnndb/graph/gk104_p2mf.xml (   2376 bytes, from 2014-09-25 06:32:11)
+
+Copyright (C) 2006-2014 by the following authors:
 - Artur Huillet <arthur.huil...@free.fr> (ahuillet)
 - Ben Skeggs (darktama, darktama_)
 - B. R. <koala...@users.sourceforge.net> (koala_br)
@@ -45,7 +29,7 @@ Copyright (C) 2006-2011 by the following authors:
 - EdB <e...@users.sf.net> (edb_)
 - Erik Waling <erikwail...@users.sf.net> (erikwaling)
 - Francisco Jerez <curroje...@riseup.net> (curro)
-- imirkin <imir...@users.sf.net> (imirkin)
+- Ilia Mirkin <imir...@alum.mit.edu> (imirkin)
 - jb17bsome <jb17bs...@bellsouth.net> (jb17bsome)
 - Jeremy Kolb <kjer...@users.sf.net> (kjeremy)
 - Laurent Carlier <lordhea...@gmail.com> (lordheavy)
@@ -93,6 +77,60 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 
 
+
+
+#define NVE4_3D_UNK0144                                        0x00000144
+
+#define NVE4_3D_UPLOAD                                         0x00000000
+
+#define NVE4_3D_UPLOAD_LINE_LENGTH_IN                          0x00000180
+
+#define NVE4_3D_UPLOAD_LINE_COUNT                              0x00000184
+
+#define NVE4_3D_UPLOAD_DST_ADDRESS_HIGH                        0x00000188
+
+#define NVE4_3D_UPLOAD_DST_ADDRESS_LOW                         0x0000018c
+
+#define NVE4_3D_UPLOAD_DST_PITCH                               0x00000190
+
+#define NVE4_3D_UPLOAD_DST_TILE_MODE                           0x00000194
+
+#define NVE4_3D_UPLOAD_DST_WIDTH                               0x00000198
+
+#define NVE4_3D_UPLOAD_DST_HEIGHT                              0x0000019c
+
+#define NVE4_3D_UPLOAD_DST_DEPTH                               0x000001a0
+
+#define NVE4_3D_UPLOAD_DST_Z                                   0x000001a4
+
+#define NVE4_3D_UPLOAD_DST_X                                   0x000001a8
+
+#define NVE4_3D_UPLOAD_DST_Y                                   0x000001ac
+
+#define NVE4_3D_UPLOAD_EXEC                                    0x000001b0
+#define NVE4_3D_UPLOAD_EXEC_LINEAR                             0x00000001
+#define NVE4_3D_UPLOAD_EXEC_UNK1__MASK                         0x0000007e
+#define NVE4_3D_UPLOAD_EXEC_UNK1__SHIFT                        1
+#define NVE4_3D_UPLOAD_EXEC_BUF_NOTIFY                         0x00000300
+#define NVE4_3D_UPLOAD_EXEC_UNK12__MASK                        0x0000f000
+#define NVE4_3D_UPLOAD_EXEC_UNK12__SHIFT                       12
+
+#define NVE4_3D_UPLOAD_DATA                                    0x000001b4
+
+#define NVE4_3D_UPLOAD_QUERY_ADDRESS_HIGH                      0x000001dc
+
+#define NVE4_3D_UPLOAD_QUERY_ADDRESS_LOW                       0x000001e0
+
+#define NVE4_3D_UPLOAD_QUERY_SEQUENCE                          0x000001e4
+
+#define NVE4_3D_UPLOAD_UNK01F0                                 0x000001f0
+
+#define NVE4_3D_UPLOAD_UNK01F4                                 0x000001f4
+
+#define NVE4_3D_UPLOAD_UNK01F8                                 0x000001f8
+
+#define NVE4_3D_UPLOAD_UNK01FC                                 0x000001fc
+
 #define NVC0_3D_UNK200                                         0x00000200
 
 #define NVC0_3D_UNK204                                         0x00000204
@@ -101,7 +139,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_LINE_WIDTH_SEPARATE                            0x0000020c
 
-#define NVC0_3D_EARLY_FRAGMENT_TESTS                           0x00000210
+#define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS                     0x00000210
 
 #define NVC0_3D_UNK214                                         0x00000214
 
@@ -119,91 +157,110 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_UNK0220__ESIZE                                 0x00000004
 #define NVC0_3D_UNK0220__LEN                                   0x00000028
 
-#define NVC0_3D_UNK02C0                                                
0x000002c0
+#define NVC0_3D_UNK02C0                                        0x000002c0
 
-#define NVC0_3D_UNK02C4                                                
0x000002c4
+#define NVC0_3D_UNK02C4                                        0x000002c4
 
 #define NVC0_3D_GLOBAL_BASE                                    0x000002c8
 #define NVC0_3D_GLOBAL_BASE_HIGH__MASK                         0x000000ff
-#define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT                                0
-#define NVC0_3D_GLOBAL_BASE_INDEX__MASK                                
0x00ff0000
+#define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT                        0
+#define NVC0_3D_GLOBAL_BASE_INDEX__MASK                        0x00ff0000
 #define NVC0_3D_GLOBAL_BASE_INDEX__SHIFT                       16
 #define NVC0_3D_GLOBAL_BASE_READ_OK                            0x40000000
 #define NVC0_3D_GLOBAL_BASE_WRITE_OK                           0x80000000
 
-#define NVC0_3D_UNK02CC                                                
0x000002cc
+#define NVC0_3D_UNK02CC                                        0x000002cc
+
+#define NVC0_3D_UNK02D0                                        0x000002d0
 
-#define NVC0_3D_UNK02D0                                                
0x000002d0
+#define NVC0_3D_UNK02D4                                        0x000002d4
 
-#define NVC0_3D_UNK02D4                                                
0x000002d4
+#define NVC0_3D_UNK02D8                                        0x000002d8
 
-#define NVC0_3D_UNK02D8                                                
0x000002d8
+#define NVC8_3D_UNK02E0                                        0x000002e0
 
-#define NVC1_3D_UNK02E4                                                
0x000002e4
+#define NVC1_3D_UNK02E4                                        0x000002e4
 #define NVC1_3D_UNK02E4_UNK0                                   0x00000001
 #define NVC1_3D_UNK02E4_UNK4                                   0x00000010
 #define NVC1_3D_UNK02E4_UNK8                                   0x00000100
 #define NVC1_3D_UNK02E4_UNK12__MASK                            0x0000f000
 #define NVC1_3D_UNK02E4_UNK12__SHIFT                           12
 
-#define NVC0_3D_UNK02EC                                                
0x000002ec
+#define NVC8_3D_UNK02E8                                        0x000002e8
+
+#define NVC0_3D_UNK02EC                                        0x000002ec
 #define NVC0_3D_UNK02EC_UNK0                                   0x00000001
 #define NVC0_3D_UNK02EC_UNK4__MASK                             0x00000ff0
 #define NVC0_3D_UNK02EC_UNK4__SHIFT                            4
 
-#define NVC0_3D_UNK0300                                                
0x00000300
+#define NVC8_3D_UNK02F8                                        0x000002f8
+
+#define NVC8_3D_UNK02FC                                        0x000002fc
 
-#define NVC0_3D_UNK0304                                                
0x00000304
+#define NVC0_3D_UNK0300                                        0x00000300
+
+#define NVC0_3D_UNK0304                                        0x00000304
 
 #define NVC0_3D_CACHE_SPLIT                                    0x00000308
 #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1                  0x00000001
+#define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1                  0x00000002
 #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1                  0x00000003
 
-#define NVC0_3D_UNK030C                                                
0x0000030c
+#define NVC0_3D_UNK030C                                        0x0000030c
+
+#define NVC0_3D_UNK0310                                        0x00000310
 
-#define NVC0_3D_UNK0310                                                
0x00000310
+#define NVE4_3D_UNK0310                                        0x00000310
 
-#define NVC0_3D_UNK0314                                                
0x00000314
+#define NVC0_3D_UNK0314                                        0x00000314
 
-#define NVC0_3D_UNK0318                                                
0x00000318
+#define NVC0_3D_UNK0318                                        0x00000318
 
-#define NVC0_3D_UNK031C                                                
0x0000031c
+#define NVC0_3D_UNK031C                                        0x0000031c
 
 #define NVC0_3D_TESS_MODE                                      0x00000320
 #define NVC0_3D_TESS_MODE_PRIM__MASK                           0x00000003
 #define NVC0_3D_TESS_MODE_PRIM__SHIFT                          0
-#define NVC0_3D_TESS_MODE_PRIM_ISOLINES                                
0x00000000
+#define NVC0_3D_TESS_MODE_PRIM_ISOLINES                        0x00000000
 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES                       0x00000001
 #define NVC0_3D_TESS_MODE_PRIM_QUADS                           0x00000002
-#define NVC0_3D_TESS_MODE_SPACING__MASK                                
0x00000030
+#define NVC0_3D_TESS_MODE_SPACING__MASK                        0x00000030
 #define NVC0_3D_TESS_MODE_SPACING__SHIFT                       4
-#define NVC0_3D_TESS_MODE_SPACING_EQUAL                                
0x00000000
+#define NVC0_3D_TESS_MODE_SPACING_EQUAL                        0x00000000
 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD               0x00000010
 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN              0x00000020
 #define NVC0_3D_TESS_MODE_CW                                   0x00000100
 #define NVC0_3D_TESS_MODE_CONNECTED                            0x00000200
 
 #define NVC0_3D_TESS_LEVEL_OUTER(i0)                          (0x00000324 + 
0x4*(i0))
-#define NVC0_3D_TESS_LEVEL_OUTER__ESIZE                                
0x00000004
+#define NVC0_3D_TESS_LEVEL_OUTER__ESIZE                        0x00000004
 #define NVC0_3D_TESS_LEVEL_OUTER__LEN                          0x00000004
 
 #define NVC0_3D_TESS_LEVEL_INNER(i0)                          (0x00000334 + 
0x4*(i0))
-#define NVC0_3D_TESS_LEVEL_INNER__ESIZE                                
0x00000004
+#define NVC0_3D_TESS_LEVEL_INNER__ESIZE                        0x00000004
 #define NVC0_3D_TESS_LEVEL_INNER__LEN                          0x00000002
 
 #define NVC0_3D_UNK033C(i0)                                   (0x0000033c + 
0x4*(i0))
 #define NVC0_3D_UNK033C__ESIZE                                 0x00000004
 #define NVC0_3D_UNK033C__LEN                                   0x00000009
 
-#define NVC0_3D_UNK0360                                                
0x00000360
+#define NVC0_3D_UNK0360                                        0x00000360
+
+#define NVC0_3D_UNK0364                                        0x00000364
 
-#define NVC0_3D_UNK0364                                                
0x00000364
+#define NVC0_3D_UNK0368                                        0x00000368
 
-#define NVC0_3D_UNK0368                                                
0x00000368
+#define NVC8_3D_UNK036C                                        0x0000036c
+
+#define NVC8_3D_UNK0370                                        0x00000370
+
+#define NVC8_3D_UNK0374                                        0x00000374
+
+#define NVC8_3D_UNK0378                                        0x00000378
 
 #define NVC0_3D_RASTERIZE_ENABLE                               0x0000037c
 
-#define NVC0_3D_TFB(i0)                                               
(0x00000380 + 0x20*(i0))
+#define NVC0_3D_TFB(i0)                                       (0x00000380 + 
0x20*(i0))
 #define NVC0_3D_TFB__ESIZE                                     0x00000020
 #define NVC0_3D_TFB__LEN                                       0x00000004
 
@@ -223,7 +280,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_TFB_STREAM(i0)                                (0x00000700 + 
0x10*(i0))
 #define NVC0_3D_TFB_STREAM__ESIZE                              0x00000010
-#define NVC0_3D_TFB_STREAM__LEN                                        
0x00000004
+#define NVC0_3D_TFB_STREAM__LEN                                0x00000004
 
 #define NVC0_3D_TFB_VARYING_COUNT(i0)                         (0x00000704 + 
0x10*(i0))
 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE                       0x00000010
@@ -233,22 +290,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE                       0x00000010
 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN                         0x00000004
 
-#define NVC0_3D_UNK0740                                                
0x00000740
+#define NVC0_3D_UNK0740                                        0x00000740
 
 #define NVC0_3D_TFB_ENABLE                                     0x00000744
 
-#define NVC0_3D_UNK0748                                                
0x00000748
+#define NVC0_3D_UNK0748                                        0x00000748
 
-#define NVC0_3D_UNK074C                                                
0x0000074c
+#define NVC0_3D_UNK074C                                        0x0000074c
 
-#define NVC0_3D_UNK0750                                                
0x00000750
+#define NVC0_3D_UNK0750                                        0x00000750
 
 #define NVC0_3D_SAMPLE_SHADING                                 0x00000754
 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK               0x0000000f
 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT              0
 #define NVC0_3D_SAMPLE_SHADING_ENABLE                          0x00000010
 
-#define NVC0_3D_UNK075C                                                
0x0000075c
+#define NVC0_3D_UNK075C                                        0x0000075c
 
 #define NVC0_3D_UNK0760(i0)                                   (0x00000760 + 
0x4*(i0))
 #define NVC0_3D_UNK0760__ESIZE                                 0x00000004
@@ -280,7 +337,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_TEMP_SIZE_LOW                                  0x0000079c
 
-#define NVC0_3D_WARP_TEMP_ALLOC                                        
0x000007a0
+#define NVC0_3D_WARP_TEMP_ALLOC                                0x000007a0
+
+#define NVC8_3D_UNK07A4(i0)                                   (0x000007a4 + 
0x4*(i0))
+#define NVC8_3D_UNK07A4__ESIZE                                 0x00000004
+#define NVC8_3D_UNK07A4__LEN                                   0x00000002
+
+#define NVE4_3D_UNK07AC                                        0x000007ac
 
 #define NVC0_3D_UNK07B0(i0)                                   (0x000007b0 + 
0x4*(i0))
 #define NVC0_3D_UNK07B0__ESIZE                                 0x00000004
@@ -306,11 +369,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_UNK07D0_UNK28__MASK                            0xf0000000
 #define NVC0_3D_UNK07D0_UNK28__SHIFT                           28
 
-#define NVC0_3D_UNK07DC                                                
0x000007dc
+#define NVC0_3D_UNK07DC                                        0x000007dc
 
-#define NVC0_3D_UNK07E0                                                
0x000007e0
+#define NVC0_3D_UNK07E0                                        0x000007e0
 
-#define NVC0_3D_UNK07E4                                                
0x000007e4
+#define NVC0_3D_UNK07E4                                        0x000007e4
 
 #define NVC0_3D_ZCULL_ADDRESS_HIGH                             0x000007e8
 
@@ -318,15 +381,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_ZCULL_LIMIT_HIGH                               0x000007f0
 
-#define NVC0_3D_ZCULL_LIMIT_LOW                                        
0x000007f4
+#define NVC0_3D_ZCULL_LIMIT_LOW                                0x000007f4
 
-#define NVC0_3D_UNK07F8                                                
0x000007f8
+#define NVC0_3D_UNK07F8                                        0x000007f8
 #define NVC0_3D_UNK07F8_UNK0                                   0x00000001
 #define NVC0_3D_UNK07F8_UNK1                                   0x00000010
 
+#define NVE4_3D_UNK07FC                                        0x000007fc
+
 #define NVC0_3D_RT(i0)                                        (0x00000800 + 
0x40*(i0))
 #define NVC0_3D_RT__ESIZE                                      0x00000040
-#define NVC0_3D_RT__LEN                                                
0x00000008
+#define NVC0_3D_RT__LEN                                        0x00000008
 
 #define NVC0_3D_RT_ADDRESS_HIGH(i0)                           (0x00000800 + 
0x40*(i0))
 
@@ -359,15 +424,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_RT_UNK14(i0)                                  (0x00000824 + 
0x40*(i0))
 
 #define NVC0_3D_VIEWPORT_SCALE_X(i0)                          (0x00000a00 + 
0x20*(i0))
-#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE                                
0x00000020
+#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE                        0x00000020
 #define NVC0_3D_VIEWPORT_SCALE_X__LEN                          0x00000010
 
 #define NVC0_3D_VIEWPORT_SCALE_Y(i0)                          (0x00000a04 + 
0x20*(i0))
-#define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE                                
0x00000020
+#define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE                        0x00000020
 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN                          0x00000010
 
 #define NVC0_3D_VIEWPORT_SCALE_Z(i0)                          (0x00000a08 + 
0x20*(i0))
-#define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE                                
0x00000020
+#define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE                        0x00000020
 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN                          0x00000010
 
 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0)                      (0x00000a0c + 
0x20*(i0))
@@ -386,9 +451,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE                          0x00000010
 #define NVC0_3D_VIEWPORT_HORIZ__LEN                            0x00000010
 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK                         0x0000ffff
-#define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT                                0
+#define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT                        0
 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK                         0xffff0000
-#define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT                                16
+#define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT                        16
 
 #define NVC0_3D_VIEWPORT_VERT(i0)                             (0x00000c04 + 
0x10*(i0))
 #define NVC0_3D_VIEWPORT_VERT__ESIZE                           0x00000010
@@ -399,7 +464,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT                         16
 
 #define NVC0_3D_DEPTH_RANGE_NEAR(i0)                          (0x00000c08 + 
0x10*(i0))
-#define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE                                
0x00000010
+#define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE                        0x00000010
 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN                          0x00000010
 
 #define NVC0_3D_DEPTH_RANGE_FAR(i0)                           (0x00000c0c + 
0x10*(i0))
@@ -422,7 +487,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK                       0xffff0000
 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT                      16
 
-#define NVC0_3D_CLIPID_REGION_HORIZ(i0)                               
(0x00000d40 + 0x8*(i0))
+#define NVC0_3D_CLIPID_REGION_HORIZ(i0)                       (0x00000d40 + 
0x8*(i0))
 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE                     0x00000008
 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN                       0x00000004
 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK                    0x0000ffff
@@ -432,13 +497,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_CLIPID_REGION_VERT(i0)                        (0x00000d44 + 
0x8*(i0))
 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE                      0x00000008
-#define NVC0_3D_CLIPID_REGION_VERT__LEN                                
0x00000004
+#define NVC0_3D_CLIPID_REGION_VERT__LEN                        0x00000004
 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK                     0x0000ffff
 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT                    0
 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK                     0xffff0000
 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT                    16
 
-#define NVC0_3D_UNK0D60                                                
0x00000d60
+#define NVC0_3D_UNK0D60                                        0x00000d60
 
 #define NVC0_3D_CALL_LIMIT_LOG                                 0x00000d64
 
@@ -463,32 +528,49 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_UNK0D6C(i0)                                   (0x00000d6c + 
0x4*(i0))
 #define NVC0_3D_UNK0D6C__ESIZE                                 0x00000004
 #define NVC0_3D_UNK0D6C__LEN                                   0x00000002
-#define NVC0_3D_UNK0D6C_X__MASK                                        
0x0000ffff
+#define NVC0_3D_UNK0D6C_X__MASK                                0x0000ffff
 #define NVC0_3D_UNK0D6C_X__SHIFT                               0
-#define NVC0_3D_UNK0D6C_Y__MASK                                        
0xffff0000
+#define NVC0_3D_UNK0D6C_Y__MASK                                0xffff0000
 #define NVC0_3D_UNK0D6C_Y__SHIFT                               16
 
 #define NVC0_3D_VERTEX_BUFFER_FIRST                            0x00000d74
 
 #define NVC0_3D_VERTEX_BUFFER_COUNT                            0x00000d78
 
-#define NVC0_3D_UNK0D7C                                                
0x00000d7c
+#define NVC0_3D_DEPTH_CLIP_NEGATIVE_Z                          0x00000d7c
 
-#define NVC0_3D_CLEAR_COLOR(i0)                                       
(0x00000d80 + 0x4*(i0))
+#define NVC0_3D_CLEAR_COLOR(i0)                               (0x00000d80 + 
0x4*(i0))
 #define NVC0_3D_CLEAR_COLOR__ESIZE                             0x00000004
 #define NVC0_3D_CLEAR_COLOR__LEN                               0x00000004
 
 #define NVC0_3D_CLEAR_DEPTH                                    0x00000d90
 
-#define NVC0_3D_UNK0D94                                                
0x00000d94
+#define NVC0_3D_UNK0D94                                        0x00000d94
 
-#define NVC0_3D_UNK0D9C                                                
0x00000d9c
+#define NVE4_3D_UNK0D98                                        0x00000d98
+
+#define NVC0_3D_UNK0D9C                                        0x00000d9c
 
 #define NVC0_3D_CLEAR_STENCIL                                  0x00000da0
 
+#define NVE4_3D_UNK0DA4                                        0x00000da4
+#define NVE4_3D_UNK0DA4_UNK0                                   0x00000001
+#define NVE4_3D_UNK0DA4_UNK4                                   0x00000010
+#define NVE4_3D_UNK0DA4_UNK12                                  0x00001000
+
+#define NVC0_3D_POLYGON_MODE_FRONT                             0x00000dac
+#define NVC0_3D_POLYGON_MODE_FRONT_POINT                       0x00001b00
+#define NVC0_3D_POLYGON_MODE_FRONT_LINE                        0x00001b01
+#define NVC0_3D_POLYGON_MODE_FRONT_FILL                        0x00001b02
+
+#define NVC0_3D_POLYGON_MODE_BACK                              0x00000db0
+#define NVC0_3D_POLYGON_MODE_BACK_POINT                        0x00001b00
+#define NVC0_3D_POLYGON_MODE_BACK_LINE                         0x00001b01
+#define NVC0_3D_POLYGON_MODE_BACK_FILL                         0x00001b02
+
 #define NVC0_3D_POLYGON_SMOOTH_ENABLE                          0x00000db4
 
-#define NVC0_3D_UNK0DB8                                                
0x00000db8
+#define NVC0_3D_UNK0DB8                                        0x00000db8
 
 #define NVC0_3D_ZCULL_UNK0DBC                                  0x00000dbc
 #define NVC0_3D_ZCULL_UNK0DBC_UNK0                             0x00000001
@@ -511,19 +593,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__MASK                      0xffff0000
 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__SHIFT                     16
 
-#define NVC0_3D_UNK0DDC                                                
0x00000ddc
+#define NVC0_3D_UNK0DDC                                        0x00000ddc
 
 #define NVC0_3D_WATCHDOG_TIMER                                 0x00000de4
 
-#define NVC0_3D_UNK0DE8                                                
0x00000de8
+#define NVC0_3D_PRIM_RESTART_WITH_DRAW_ARRAYS                  0x00000de8
 
-#define NVC0_3D_UNK0DEC                                                
0x00000dec
+#define NVC0_3D_UNK0DEC                                        0x00000dec
 
-#define NVC0_3D_UNK0DF4                                                
0x00000df4
+#define NVC0_3D_UNK0DF4                                        0x00000df4
 
-#define NVC0_3D_WINDOW_OFFSET_X                                        
0x00000df8
+#define NVC0_3D_WINDOW_OFFSET_X                                0x00000df8
 
-#define NVC0_3D_WINDOW_OFFSET_Y                                        
0x00000dfc
+#define NVC0_3D_WINDOW_OFFSET_Y                                0x00000dfc
 
 #define NVC0_3D_SCISSOR_ENABLE(i0)                            (0x00000e00 + 
0x10*(i0))
 #define NVC0_3D_SCISSOR_ENABLE__ESIZE                          0x00000010
@@ -532,23 +614,27 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_SCISSOR_HORIZ(i0)                             (0x00000e04 + 
0x10*(i0))
 #define NVC0_3D_SCISSOR_HORIZ__ESIZE                           0x00000010
 #define NVC0_3D_SCISSOR_HORIZ__LEN                             0x00000010
-#define NVC0_3D_SCISSOR_HORIZ_MIN__MASK                                
0x0000ffff
+#define NVC0_3D_SCISSOR_HORIZ_MIN__MASK                        0x0000ffff
 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT                       0
-#define NVC0_3D_SCISSOR_HORIZ_MAX__MASK                                
0xffff0000
+#define NVC0_3D_SCISSOR_HORIZ_MAX__MASK                        0xffff0000
 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT                       16
 
 #define NVC0_3D_SCISSOR_VERT(i0)                              (0x00000e08 + 
0x10*(i0))
 #define NVC0_3D_SCISSOR_VERT__ESIZE                            0x00000010
 #define NVC0_3D_SCISSOR_VERT__LEN                              0x00000010
 #define NVC0_3D_SCISSOR_VERT_MIN__MASK                         0x0000ffff
-#define NVC0_3D_SCISSOR_VERT_MIN__SHIFT                                0
+#define NVC0_3D_SCISSOR_VERT_MIN__SHIFT                        0
 #define NVC0_3D_SCISSOR_VERT_MAX__MASK                         0xffff0000
-#define NVC0_3D_SCISSOR_VERT_MAX__SHIFT                                16
+#define NVC0_3D_SCISSOR_VERT_MAX__SHIFT                        16
 
 #define NVC0_3D_UNK0F00(i0)                                   (0x00000f00 + 
0x4*(i0))
 #define NVC0_3D_UNK0F00__ESIZE                                 0x00000004
 #define NVC0_3D_UNK0F00__LEN                                   0x00000004
 
+#define NVE4_3D_UNK0F20(i0)                                   (0x00000f20 + 
0x4*(i0))
+#define NVE4_3D_UNK0F20__ESIZE                                 0x00000004
+#define NVE4_3D_UNK0F20__LEN                                   0x00000005
+
 #define NVC0_3D_STENCIL_BACK_FUNC_REF                          0x00000f54
 
 #define NVC0_3D_STENCIL_BACK_MASK                              0x00000f58
@@ -559,11 +645,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW                      0x00000f88
 
-#define NVC0_3D_UNK0F8C                                                
0x00000f8c
+#define NVC0_3D_UNK0F8C                                        0x00000f8c
 
 #define NVC0_3D_COLOR_MASK_COMMON                              0x00000f90
 
-#define NVC0_3D_UNK0F98                                                
0x00000f98
+#define NVC0_3D_UNK0F98                                        0x00000f98
 
 #define NVC0_3D_DEPTH_BOUNDS(i0)                              (0x00000f9c + 
0x4*(i0))
 #define NVC0_3D_DEPTH_BOUNDS__ESIZE                            0x00000004
@@ -571,7 +657,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_RT_SEPARATE_FRAG_DATA                          0x00000fac
 
-#define NVC0_3D_UNK0FB0                                                
0x00000fb0
+#define NVC0_3D_UNK0FB0                                        0x00000fb0
 
 #define NVC0_3D_MSAA_MASK(i0)                                 (0x00000fbc + 
0x4*(i0))
 #define NVC0_3D_MSAA_MASK__ESIZE                               0x00000004
@@ -581,7 +667,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_CLIPID_ADDRESS_LOW                             0x00000fd0
 
-#define NVC0_3D_UNK0FDC                                                
0x00000fdc
+#define NVC0_3D_UNK0FDC                                        0x00000fdc
 
 #define NVC0_3D_ZETA_ADDRESS_HIGH                              0x00000fe0
 
@@ -605,59 +691,63 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK                    0x0000ffff
 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT                   0
 
-#define NVC0_3D_UNK1000                                                
0x00001000
+#define NVC0_3D_UNK1000                                        0x00001000
 
-#define NVC0_3D_UNK1008                                                
0x00001008
+#define NVC0_3D_UNK1008                                        0x00001008
 
-#define NVC0_3D_UNK100C                                                
0x0000100c
+#define NVC0_3D_UNK100C                                        0x0000100c
 
-#define NVC0_3D_UNK1010                                                
0x00001010
+#define NVC0_3D_UNK1010                                        0x00001010
 
-#define NVC0_3D_UNK1018                                                
0x00001018
+#define NVC0_3D_UNK1018                                        0x00001018
 
-#define NVC0_3D_UNK101C                                                
0x0000101c
+#define NVC0_3D_UNK101C                                        0x0000101c
 
-#define NVC0_3D_UNK1020                                                
0x00001020
+#define NVC0_3D_UNK1020                                        0x00001020
 
-#define NVC0_3D_UNK1024                                                
0x00001024
+#define NVC0_3D_UNK1024                                        0x00001024
 
-#define NVC0_3D_UNK10CC                                                
0x000010cc
+#define NVC0_3D_UNK1040(i0)                                   (0x00001040 + 
0x4*(i0))
+#define NVC0_3D_UNK1040__ESIZE                                 0x00000004
+#define NVC0_3D_UNK1040__LEN                                   0x00000010
+
+#define NVC0_3D_UNK10CC                                        0x000010cc
 #define NVC0_3D_UNK10CC_UNK0__MASK                             0x000000ff
 #define NVC0_3D_UNK10CC_UNK0__SHIFT                            0
 #define NVC0_3D_UNK10CC_UNK16__MASK                            0x00ff0000
 #define NVC0_3D_UNK10CC_UNK16__SHIFT                           16
 
-#define NVC0_3D_UNK10E0                                                
0x000010e0
+#define NVC0_3D_UNK10E0                                        0x000010e0
 #define NVC0_3D_UNK10E0_UNK0__MASK                             0x000000ff
 #define NVC0_3D_UNK10E0_UNK0__SHIFT                            0
 #define NVC0_3D_UNK10E0_UNK16__MASK                            0x00ff0000
 #define NVC0_3D_UNK10E0_UNK16__SHIFT                           16
 
-#define NVC0_3D_UNK10E4                                                
0x000010e4
+#define NVC0_3D_UNK10E4                                        0x000010e4
 #define NVC0_3D_UNK10E4_UNK0__MASK                             0x000000ff
 #define NVC0_3D_UNK10E4_UNK0__SHIFT                            0
 #define NVC0_3D_UNK10E4_UNK16__MASK                            0x00ff0000
 #define NVC0_3D_UNK10E4_UNK16__SHIFT                           16
 
-#define NVC0_3D_UNK10E8                                                
0x000010e8
+#define NVC0_3D_UNK10E8                                        0x000010e8
 #define NVC0_3D_UNK10E8_UNK0__MASK                             0x0000003f
 #define NVC0_3D_UNK10E8_UNK0__SHIFT                            0
 #define NVC0_3D_UNK10E8_UNK16__MASK                            0x003f0000
 #define NVC0_3D_UNK10E8_UNK16__SHIFT                           16
 
-#define NVC0_3D_UNK10EC                                                
0x000010ec
+#define NVC0_3D_UNK10EC                                        0x000010ec
 #define NVC0_3D_UNK10EC_UNK0__MASK                             0x000000ff
 #define NVC0_3D_UNK10EC_UNK0__SHIFT                            0
 #define NVC0_3D_UNK10EC_UNK16__MASK                            0x00ff0000
 #define NVC0_3D_UNK10EC_UNK16__SHIFT                           16
 
-#define NVC0_3D_UNK10F0                                                
0x000010f0
+#define NVC0_3D_UNK10F0                                        0x000010f0
 #define NVC0_3D_UNK10F0_UNK0__MASK                             0x000000ff
 #define NVC0_3D_UNK10F0_UNK0__SHIFT                            0
 #define NVC0_3D_UNK10F0_UNK16__MASK                            0x00ff0000
 #define NVC0_3D_UNK10F0_UNK16__SHIFT                           16
 
-#define NVC0_3D_UNK10F4                                                
0x000010f4
+#define NVC0_3D_UNK10F4                                        0x000010f4
 #define NVC0_3D_UNK10F4_UNK0                                   0x00000001
 #define NVC0_3D_UNK10F4_UNK4                                   0x00000010
 #define NVC0_3D_UNK10F4_UNK8                                   0x00000100
@@ -668,11 +758,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_CLEAR_FLAGS_SCISSOR                            0x00000100
 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT                           0x00001000
 
-#define NVC0_3D_UNK10FC                                                
0x000010fc
+#define NVC0_3D_UNK10FC                                        0x000010fc
 
-#define NVC0_3D_UNK110C                                                
0x0000110c
+#define NVC0_3D_UNK110C                                        0x0000110c
 
-#define NVC0_3D_UNK1110                                                
0x00001110
+#define NVC0_3D_UNK1110                                        0x00001110
 
 #define NVC0_3D_WRCACHE_FLUSH                                  0x00001114
 
@@ -682,11 +772,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE               0x00000004
 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN                 0x00000004
 
-#define NVC0_3D_UNK1140                                                
0x00001140
+#define NVC0_3D_UNK1140                                        0x00001140
 
-#define NVC0_3D_UNK1144                                                
0x00001144
+#define NVC0_3D_UNK1144                                        0x00001144
 
-#define NVC0_3D_VTX_ATTR_DEFINE                                        
0x0000114c
+#define NVC0_3D_VTX_ATTR_DEFINE                                0x0000114c
 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK                     0x000000ff
 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT                    0
 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK                     0x00000700
@@ -696,8 +786,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK                     0x00007000
 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT                    12
 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8                         0x00001000
-#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16                                
0x00002000
-#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32                                
0x00004000
+#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16                        0x00002000
+#define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32                        0x00004000
 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK                     0x00070000
 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT                    16
 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM                     0x00010000
@@ -720,39 +810,40 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST                     0x00000040
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK              0x001fff80
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT             7
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK                        
0x07e00000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK                0x07e00000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT               21
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32          0x00200000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32             0x00400000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16          0x00600000
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32                        
0x00800000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32                0x00800000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16             0x00a00000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8              0x01400000
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16                        
0x01e00000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16                0x01e00000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32                   0x02400000
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8                        
0x02600000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8                0x02600000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8                  0x03000000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16                   0x03600000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8                    0x03a00000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2           0x06000000
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK                        
0x38000000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10             0x06200000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK                0x38000000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT               27
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM                        
0x08000000
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM                        
0x10000000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM                0x08000000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM                0x10000000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT                 0x18000000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT                 0x20000000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED              0x28000000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED              0x30000000
-#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT                        
0x38000000
+#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT                0x38000000
 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA                      0x80000000
 
-#define NVC0_3D_UNK1214                                                
0x00001214
+#define NVC0_3D_UNK1214                                        0x00001214
 
-#define NVC0_3D_UNK1218                                                
0x00001218
+#define NVC0_3D_UNK1218                                        0x00001218
 
 #define NVC0_3D_RT_CONTROL                                     0x0000121c
 #define NVC0_3D_RT_CONTROL_COUNT__MASK                         0x0000000f
-#define NVC0_3D_RT_CONTROL_COUNT__SHIFT                                0
+#define NVC0_3D_RT_CONTROL_COUNT__SHIFT                        0
 #define NVC0_3D_RT_CONTROL_MAP0__MASK                          0x00000070
 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT                         4
 #define NVC0_3D_RT_CONTROL_MAP1__MASK                          0x00000380
@@ -770,13 +861,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_RT_CONTROL_MAP7__MASK                          0x0e000000
 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT                         25
 
-#define NVC0_3D_UNK1220                                                
0x00001220
+#define NVC0_3D_UNK1220                                        0x00001220
 
 #define NVC0_3D_ZETA_HORIZ                                     0x00001228
 
 #define NVC0_3D_ZETA_VERT                                      0x0000122c
 
-#define NVC0_3D_ZETA_ARRAY_MODE                                        
0x00001230
+#define NVC0_3D_ZETA_ARRAY_MODE                                0x00001230
 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK                   0x0000ffff
 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT                  0
 #define NVC0_3D_ZETA_ARRAY_MODE_UNK                            0x00010000
@@ -785,23 +876,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_DRAW_TFB_BYTES                                 0x0000123c
 
-#define NVC0_3D_UNK1284                                                
0x00001284
+#define NVC0_3D_UNK1284                                        0x00001284
 
 #define NVC0_3D_UNK1288_TIC_FLUSH                              0x00001288
 
-#define NVC0_3D_UNK1290                                                
0x00001290
+#define NVC0_3D_UNK1290                                        0x00001290
 
-#define NVC0_3D_UNK12A4                                                
0x000012a4
+#define NVC0_3D_UNK12A4                                        0x000012a4
 
-#define NVC0_3D_UNK12AC                                                
0x000012ac
+#define NVC0_3D_UNK12AC                                        0x000012ac
 
-#define NVC0_3D_UNK12C8                                                
0x000012c8
+#define NVC0_3D_UNK12C8                                        0x000012c8
 
 #define NVC0_3D_DEPTH_TEST_ENABLE                              0x000012cc
 
 #define NVC0_3D_D3D_FILL_MODE                                  0x000012d0
 #define NVC0_3D_D3D_FILL_MODE_POINT                            0x00000001
-#define NVC0_3D_D3D_FILL_MODE_WIREFRAME                                
0x00000002
+#define NVC0_3D_D3D_FILL_MODE_WIREFRAME                        0x00000002
 #define NVC0_3D_D3D_FILL_MODE_SOLID                            0x00000003
 
 #define NVC0_3D_SHADE_MODEL                                    0x000012d4
@@ -812,7 +903,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_UNK12D8__ESIZE                                 0x00000004
 #define NVC0_3D_UNK12D8__LEN                                   0x00000002
 
-#define NVC0_3D_UNK12E0                                                
0x000012e0
+#define NVC0_3D_UNK12E0                                        0x000012e0
 
 #define NVC0_3D_BLEND_INDEPENDENT                              0x000012e4
 
@@ -823,51 +914,51 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_VB_ELEMENT_U8_SETUP                            0x00001300
 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK               0xc0000000
 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT              30
-#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK                        
0x3fffffff
+#define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK                0x3fffffff
 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT               0
 
 #define NVC0_3D_VB_ELEMENT_U8                                  0x00001304
 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK                         0x000000ff
-#define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT                                0
+#define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT                        0
 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK                         0x0000ff00
-#define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT                                8
+#define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT                        8
 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK                         0x00ff0000
-#define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT                                16
+#define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT                        16
 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK                         0xff000000
-#define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT                                24
+#define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT                        24
 
 #define NVC0_3D_D3D_CULL_MODE                                  0x00001308
 #define NVC0_3D_D3D_CULL_MODE_NONE                             0x00000001
 #define NVC0_3D_D3D_CULL_MODE_FRONT                            0x00000002
 #define NVC0_3D_D3D_CULL_MODE_BACK                             0x00000003
 
-#define NVC0_3D_DEPTH_TEST_FUNC                                        
0x0000130c
+#define NVC0_3D_DEPTH_TEST_FUNC                                0x0000130c
 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER                          0x00000200
 #define NVC0_3D_DEPTH_TEST_FUNC_LESS                           0x00000201
 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL                          0x00000202
 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL                         0x00000203
-#define NVC0_3D_DEPTH_TEST_FUNC_GREATER                                
0x00000204
+#define NVC0_3D_DEPTH_TEST_FUNC_GREATER                        0x00000204
 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL                       0x00000205
 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL                         0x00000206
 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS                         0x00000207
 
 #define NVC0_3D_ALPHA_TEST_REF                                 0x00001310
 
-#define NVC0_3D_ALPHA_TEST_FUNC                                        
0x00001314
+#define NVC0_3D_ALPHA_TEST_FUNC                                0x00001314
 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER                          0x00000200
 #define NVC0_3D_ALPHA_TEST_FUNC_LESS                           0x00000201
 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL                          0x00000202
 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL                         0x00000203
-#define NVC0_3D_ALPHA_TEST_FUNC_GREATER                                
0x00000204
+#define NVC0_3D_ALPHA_TEST_FUNC_GREATER                        0x00000204
 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL                       0x00000205
 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL                         0x00000206
 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS                         0x00000207
 
-#define NVC0_3D_DRAW_TFB_STRIDE                                        
0x00001318
+#define NVC0_3D_DRAW_TFB_STRIDE                                0x00001318
 #define NVC0_3D_DRAW_TFB_STRIDE__MIN                           0x00000001
 #define NVC0_3D_DRAW_TFB_STRIDE__MAX                           0x00000fff
 
-#define NVC0_3D_BLEND_COLOR(i0)                                       
(0x0000131c + 0x4*(i0))
+#define NVC0_3D_BLEND_COLOR(i0)                               (0x0000131c + 
0x4*(i0))
 #define NVC0_3D_BLEND_COLOR__ESIZE                             0x00000004
 #define NVC0_3D_BLEND_COLOR__LEN                               0x00000004
 
@@ -884,6 +975,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_TEX_CACHE_CTL                                  0x00001338
 #define NVC0_3D_TEX_CACHE_CTL_UNK0__MASK                       0x00000007
 #define NVC0_3D_TEX_CACHE_CTL_UNK0__SHIFT                      0
+#define NVE4_3D_TEX_CACHE_CTL_UNK0                             0x00000001
 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__MASK                      0x03fffff0
 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__SHIFT                     4
 
@@ -909,7 +1001,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA                           0x00001350
 
-#define NVC0_3D_UNK1354                                                
0x00001354
+#define NVC0_3D_UNK1354                                        0x00001354
 
 #define NVC0_3D_BLEND_FUNC_DST_ALPHA                           0x00001358
 
@@ -928,8 +1020,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE                  0x00001e01
 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR                     0x00001e02
 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR                     0x00001e03
-#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP                        
0x00008507
-#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP                        
0x00008508
+#define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP                0x00008507
+#define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP                0x00008508
 
 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL                         0x00001388
 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO                    0x00000000
@@ -951,19 +1043,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP               0x00008507
 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP               0x00008508
 
-#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC                                
0x00001390
+#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC                        0x00001390
 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER                  0x00000200
 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS                   0x00000201
 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL                  0x00000202
 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL                 0x00000203
-#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER                        
0x00000204
+#define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER                0x00000204
 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL               0x00000205
 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL                 0x00000206
 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS                 0x00000207
 
 #define NVC0_3D_STENCIL_FRONT_FUNC_REF                         0x00001394
 
-#define NVC0_3D_STENCIL_FRONT_FUNC_MASK                                
0x00001398
+#define NVC0_3D_STENCIL_FRONT_FUNC_MASK                        0x00001398
 
 #define NVC0_3D_STENCIL_FRONT_MASK                             0x0000139c
 
@@ -987,9 +1079,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_LINE_WIDTH_ALIASED                             0x000013b4
 
-#define NVC0_3D_UNK1418                                                
0x00001418
+#define NVC0_3D_UNK1418                                        0x00001418
 
-#define NVC0_3D_UNK1420                                                
0x00001420
+#define NVC0_3D_UNK1420                                        0x00001420
 
 #define NVC0_3D_UNK1424_TSC_FLUSH                              0x00001424
 
@@ -997,11 +1089,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_VERTEX_ARRAY_FLUSH                             0x0000142c
 
-#define NVC0_3D_UNK1430                                                
0x00001430
+#define NVC0_3D_UNK1430                                        0x00001430
 #define NVC0_3D_UNK1430_UNK0                                   0x00000010
 #define NVC0_3D_UNK1430_UNK1                                   0x00000100
 
-#define NVC0_3D_VB_ELEMENT_BASE                                        
0x00001434
+#define NVC0_3D_VB_ELEMENT_BASE                                0x00001434
 
 #define NVC0_3D_VB_INSTANCE_BASE                               0x00001438
 
@@ -1010,21 +1102,21 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__MASK           0x00000010
 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__SHIFT          4
 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_SCISSOR         0x00000000
-#define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT                
0x00000000
+#define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT        0x00000000
 
-#define NVC0_3D_UNK1444                                                
0x00001444
+#define NVC0_3D_UNK1444                                        0x00001444
 
-#define NVC0_3D_UNK1448                                                
0x00001448
+#define NVC0_3D_UNK1448                                        0x00001448
 
-#define NVC0_3D_UNK144C                                                
0x0000144c
+#define NVC0_3D_UNK144C                                        0x0000144c
 
-#define NVC0_3D_UNK1450                                                
0x00001450
+#define NVC0_3D_UNK1450                                        0x00001450
 
-#define NVC0_3D_UNK1454                                                
0x00001454
+#define NVC0_3D_UNK1454                                        0x00001454
 
-#define NVC0_3D_UNK1464                                                
0x00001464
+#define NVC0_3D_UNK1464                                        0x00001464
 
-#define NVC0_3D_UNK1500                                                
0x00001500
+#define NVC0_3D_UNK1500                                        0x00001500
 
 #define NVC0_3D_CLIPID_HEIGHT                                  0x00001504
 #define NVC0_3D_CLIPID_HEIGHT__MAX                             0x00004000
@@ -1036,7 +1128,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT             16
 
 #define NVC0_3D_CLIPID_FILL_RECT_VERT                          0x0000150c
-#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK                        
0x0000ffff
+#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK                0x0000ffff
 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT               0
 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK               0xffff0000
 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT              16
@@ -1060,7 +1152,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_POINT_SPRITE_ENABLE                            0x00001520
 
 #define NVC0_3D_COUNTER_RESET                                  0x00001530
-#define NVC0_3D_COUNTER_RESET_SAMPLECNT                                
0x00000001
+#define NVC0_3D_COUNTER_RESET_SAMPLECNT                        0x00000001
 #define NVC0_3D_COUNTER_RESET_UNK02                            0x00000002
 #define NVC0_3D_COUNTER_RESET_UNK03                            0x00000003
 #define NVC0_3D_COUNTER_RESET_UNK04                            0x00000004
@@ -1092,15 +1184,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_COND_ADDRESS_LOW                               0x00001554
 
 #define NVC0_3D_COND_MODE                                      0x00001558
-#define NVC0_3D_COND_MODE_NEVER                                        
0x00000000
+#define NVC0_3D_COND_MODE_NEVER                                0x00000000
 #define NVC0_3D_COND_MODE_ALWAYS                               0x00000001
 #define NVC0_3D_COND_MODE_RES_NON_ZERO                         0x00000002
-#define NVC0_3D_COND_MODE_EQUAL                                        
0x00000003
+#define NVC0_3D_COND_MODE_EQUAL                                0x00000003
 #define NVC0_3D_COND_MODE_NOT_EQUAL                            0x00000004
 
 #define NVC0_3D_TSC_ADDRESS_HIGH                               0x0000155c
 
-#define NVC0_3D_TSC_ADDRESS_LOW                                        
0x00001560
+#define NVC0_3D_TSC_ADDRESS_LOW                                0x00001560
 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN                         0x00000020
 
 #define NVC0_3D_TSC_LIMIT                                      0x00001564
@@ -1112,13 +1204,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_TIC_ADDRESS_HIGH                               0x00001574
 
-#define NVC0_3D_TIC_ADDRESS_LOW                                        
0x00001578
+#define NVC0_3D_TIC_ADDRESS_LOW                                0x00001578
 
 #define NVC0_3D_TIC_LIMIT                                      0x0000157c
 
 #define NVC0_3D_ZCULL_REGION                                   0x00001590
 
-#define NVC0_3D_STENCIL_TWO_SIDE_ENABLE                                
0x00001594
+#define NVC0_3D_STENCIL_TWO_SIDE_ENABLE                        0x00001594
 
 #define NVC0_3D_STENCIL_BACK_OP_FAIL                           0x00001598
 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO                      0x00000000
@@ -1137,8 +1229,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE                  0x00001e01
 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR                     0x00001e02
 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR                     0x00001e03
-#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP                        
0x00008507
-#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP                        
0x00008508
+#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP                0x00008507
+#define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP                0x00008508
 
 #define NVC0_3D_STENCIL_BACK_OP_ZPASS                          0x000015a0
 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO                     0x00000000
@@ -1147,8 +1239,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE                  0x00001e01
 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR                     0x00001e02
 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR                     0x00001e03
-#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP                        
0x00008507
-#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP                        
0x00008508
+#define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP                0x00008507
+#define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP                0x00008508
 
 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC                         0x000015a4
 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER                   0x00000200
@@ -1156,7 +1248,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL                   0x00000202
 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL                  0x00000203
 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER                 0x00000204
-#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL                        
0x00000205
+#define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL                0x00000205
 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL                  0x00000206
 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS                  0x00000207
 
@@ -1166,10 +1258,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_POLYGON_OFFSET_UNITS                           0x000015bc
 
-#define NVC0_3D_UNK15C8                                                
0x000015c8
+#define NVC0_3D_UNK15C8                                        0x000015c8
 
 #define NVC0_3D_LAYER                                          0x000015cc
-#define NVC0_3D_LAYER_IDX__MASK                                        
0x0000ffff
+#define NVC0_3D_LAYER_IDX__MASK                                0x0000ffff
 #define NVC0_3D_LAYER_IDX__SHIFT                               0
 #define NVC0_3D_LAYER_USE_GP                                   0x00010000
 
@@ -1186,7 +1278,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8                       0x0000000a
 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24                      0x0000000b
 
-#define NVC0_3D_EDGEFLAG_ENABLE                                        
0x000015e4
+#define NVC0_3D_EDGEFLAG                                       0x000015e4
 
 #define NVC0_3D_VB_ELEMENT_U32                                 0x000015e8
 
@@ -1197,14 +1289,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT              0
 
 #define NVC0_3D_VB_ELEMENT_U16                                 0x000015f0
-#define NVC0_3D_VB_ELEMENT_U16_I0__MASK                                
0x0000ffff
+#define NVC0_3D_VB_ELEMENT_U16_I0__MASK                        0x0000ffff
 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT                       0
-#define NVC0_3D_VB_ELEMENT_U16_I1__MASK                                
0xffff0000
+#define NVC0_3D_VB_ELEMENT_U16_I1__MASK                        0xffff0000
 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT                       16
 
 #define NVC0_3D_VERTEX_BASE_HIGH                               0x000015f4
 
-#define NVC0_3D_VERTEX_BASE_LOW                                        
0x000015f8
+#define NVC0_3D_VERTEX_BASE_LOW                                0x000015f8
 
 #define NVC0_3D_ZCULL_WINDOW_OFFSET_X                          0x000015fc
 
@@ -1212,12 +1304,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_POINT_COORD_REPLACE                            0x00001604
 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__MASK                 0x00000003
-#define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT                        0
+#define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT                0
 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK0                  0x00000000
 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK1                  0x00000001
 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK2                  0x00000002
 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK         0x00000004
-#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT                2
+#define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT        2
 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT    0x00000000
 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT    0x00000004
 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK               0x00001ff8
@@ -1227,22 +1319,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_CODE_ADDRESS_LOW                               0x0000160c
 
-#define NVC0_3D_UNK1610                                                
0x00001610
+#define NVC0_3D_UNK1610                                        0x00001610
 
 #define NVC0_3D_VERTEX_END_GL                                  0x00001614
 #define NVC0_3D_VERTEX_END_GL_UNK0                             0x00000001
 
-#define NVC0_3D_VERTEX_BEGIN_GL                                        
0x00001618
-#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK                        
0x0000ffff
+#define NVC0_3D_VERTEX_BEGIN_GL                                0x00001618
+#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK                0x0000ffff
 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT               0
 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS               0x00000000
-#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES                        
0x00000001
+#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES                0x00000001
 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP            0x00000002
 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP           0x00000003
 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES            0x00000004
 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP       0x00000005
 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN         0x00000006
-#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS                        
0x00000007
+#define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS                0x00000007
 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP           0x00000008
 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON              0x00000009
 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY      0x0000000a
@@ -1256,22 +1348,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_VERTEX_BEGIN_GL_UNK29                          0x20000000
 #define NVC0_3D_VERTEX_BEGIN_GL_UNK30                          0x40000000
 
-#define NVC0_3D_UNK161C                                                
0x0000161c
-#define NVC0_3D_UNK161C_UNK0                                   0x00000001
-#define NVC0_3D_UNK161C_UNK4__MASK                             0x00000ff0
-#define NVC0_3D_UNK161C_UNK4__SHIFT                            4
+#define NVC0_3D_VERTEX_ID_REPLACE                              0x0000161c
+#define NVC0_3D_VERTEX_ID_REPLACE_ENABLE                       0x00000001
+#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK                 0x00000ff0
+#define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT                4
 
-#define NVC0_3D_UNK1620                                                
0x00001620
+#define NVC0_3D_UNK1620                                        0x00001620
 
-#define NVC0_3D_UNK1624                                                
0x00001624
+#define NVC0_3D_UNK1624                                        0x00001624
 
-#define NVC0_3D_UNK162C                                                
0x0000162c
+#define NVC0_3D_UNK162C                                        0x0000162c
 
-#define NVC0_3D_UNK1634                                                
0x00001634
+#define NVC0_3D_UNK1634                                        0x00001634
 
-#define NVC0_3D_UNK1638                                                
0x00001638
+#define NVC0_3D_UNK1638                                        0x00001638
 
-#define NVC0_3D_UNK163C                                                
0x0000163c
+#define NVC0_3D_UNK163C                                        0x0000163c
 
 #define NVC0_3D_VERTEX_DATA                                    0x00001640
 
@@ -1279,8 +1371,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_PRIM_RESTART_INDEX                             0x00001648
 
-#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN                          0x0000164c
-#define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12                    0x00001000
+#define NVC0_3D_VERTEX_ID_GEN_MODE                             0x0000164c
+#define NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START       0x00001000
 
 #define NVC0_3D_POINT_SMOOTH_ENABLE                            0x00001658
 
@@ -1294,7 +1386,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_LINE_SMOOTH_BLUR                               0x00001668
 #define NVC0_3D_LINE_SMOOTH_BLUR_LOW                           0x00000000
-#define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM                                
0x00000001
+#define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM                        0x00000001
 #define NVC0_3D_LINE_SMOOTH_BLUR_HIGH                          0x00000002
 
 #define NVC0_3D_LINE_STIPPLE_ENABLE                            0x0000166c
@@ -1319,19 +1411,21 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_POLYGON_STIPPLE_ENABLE                         0x0000168c
 
-#define NVC0_3D_UNK1690                                                
0x00001690
+#define NVC0_3D_UNK1690                                        0x00001690
 #define NVC0_3D_UNK1690_ALWAYS_DERIV                           0x00000001
 #define NVC0_3D_UNK1690_UNK16                                  0x00010000
 
-#define NVC0_3D_UNK169C                                                
0x0000169c
+#define NVE4_3D_UNK1690                                        0x00001690
+
+#define NVC0_3D_UNK169C                                        0x0000169c
 
-#define NVC0_3D_UNK16A0                                                
0x000016a0
+#define NVC0_3D_UNK16A0                                        0x000016a0
 
-#define NVC0_3D_UNK16A4                                                
0x000016a4
+#define NVC0_3D_UNK16A4                                        0x000016a4
 
-#define NVC0_3D_UNK16A8                                                
0x000016a8
+#define NVC0_3D_UNK16A8                                        0x000016a8
 
-#define NVC0_3D_UNK16B4                                                
0x000016b4
+#define NVC0_3D_UNK16B4                                        0x000016b4
 #define NVC0_3D_UNK16B4_UNK0                                   0x00000001
 #define NVC0_3D_UNK16B4_UNK1                                   0x00000002
 
@@ -1339,11 +1433,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE                 0x00000004
 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN                   0x00000020
 
-#define NVC0_3D_UNK1790                                                
0x00001790
+#define NVC0_3D_UNK1790                                        0x00001790
 
-#define NVC0_3D_UNK1794                                                
0x00001794
+#define NVC0_3D_UNK1794                                        0x00001794
 
-#define NVC0_3D_ZETA_BASE_LAYER                                        
0x0000179c
+#define NVC0_3D_ZETA_BASE_LAYER                                0x0000179c
 
 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH                 0x000017bc
 
@@ -1363,7 +1457,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW                          0x000017d4
 
 #define NVC0_3D_INDEX_FORMAT                                   0x000017d8
-#define NVC0_3D_INDEX_FORMAT_I8                                        
0x00000000
+#define NVC0_3D_INDEX_FORMAT_I8                                0x00000000
 #define NVC0_3D_INDEX_FORMAT_I16                               0x00000001
 #define NVC0_3D_INDEX_FORMAT_I32                               0x00000002
 
@@ -1393,23 +1487,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_FRONT_FACE_CCW                                 0x00000901
 
 #define NVC0_3D_CULL_FACE                                      0x00001920
-#define NVC0_3D_CULL_FACE_FRONT                                        
0x00000404
+#define NVC0_3D_CULL_FACE_FRONT                                0x00000404
 #define NVC0_3D_CULL_FACE_BACK                                 0x00000405
 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK                       0x00000408
 
-#define NVC0_3D_LINE_LAST_PIXEL                                        
0x00001924
+#define NVC0_3D_PIXEL_CENTER_INTEGER                           0x00001924
 
 #define NVC0_3D_VIEWPORT_TRANSFORM_EN                          0x0000192c
 
-#define NVC0_3D_UNK1930                                                
0x00001930
+#define NVC0_3D_UNK1930                                        0x00001930
 
 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL                          0x0000193c
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0                     0x00000001
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1          0x00000001
 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK               0x00000006
 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT              1
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0                        
0x00000000
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1                        
0x00000002
-#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2                        
0x00000004
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0                0x00000000
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1                0x00000002
+#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2                0x00000004
 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR         0x00000008
 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR          0x00000010
 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7                     0x00000080
@@ -1455,13 +1549,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP                      0x00000000
 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL                      0x10000000
 
-#define NVC0_3D_UNK1944                                                
0x00001944
+#define NVC0_3D_UNK1944                                        0x00001944
 
-#define NVC0_3D_UNK1948                                                
0x00001948
+#define NVC0_3D_UNK1948                                        0x00001948
 
 #define NVC0_3D_CLIP_RECTS_EN                                  0x0000194c
 
-#define NVC0_3D_CLIP_RECTS_MODE                                        
0x00001950
+#define NVC0_3D_CLIP_RECTS_MODE                                0x00001950
 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY                     0x00000000
 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL                    0x00000001
 #define NVC0_3D_CLIP_RECTS_MODE_NEVER                          0x00000002
@@ -1472,9 +1566,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_ZCULL_UNK1968_TESTS_ENABLE                     0x00000001
 #define NVC0_3D_ZCULL_UNK1968_UNK4                             0x00000010
 
-#define NVC0_3D_ZCULL_TEST_MASK                                        
0x0000196c
-#define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT                        
0x00000001
-#define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT                        
0x00000010
+#define NVC0_3D_ZCULL_TEST_MASK                                0x0000196c
+#define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT                0x00000001
+#define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT                0x00000010
 
 #define NVC0_3D_UNK1970_D3D                                    0x00001970
 #define NVC0_3D_UNK1970_D3D_POINTS                             0x00000001
@@ -1484,11 +1578,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP                     0x00000005
 #define NVC0_3D_UNK1970_D3D_LINES_ADJACENCY                    0x0000000a
 #define NVC0_3D_UNK1970_D3D_LINE_STRIP_ADJACENCY               0x0000000b
-#define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY                        
0x0000000c
+#define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY                0x0000000c
 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP_ADJACENCY           0x0000000d
 #define NVC0_3D_UNK1970_D3D_PATCHES                            0x0000000e
 
-#define NVC0_3D_UNK1978                                                
0x00001978
+#define NVC0_3D_UNK1978                                        0x00001978
 
 #define NVC0_3D_CLIPID_ENABLE                                  0x0000197c
 
@@ -1498,11 +1592,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_CLIPID_ID                                      0x00001984
 
-#define NVC0_3D_DEPTH_BOUNDS_EN                                        
0x000019bc
+#define NVC0_3D_DEPTH_BOUNDS_EN                                0x000019bc
 
-#define NVC0_3D_UNK19C0                                                
0x000019c0
+#define NVC0_3D_UNK19C0                                        0x000019c0
 
-#define NVC0_3D_LOGIC_OP_ENABLE                                        
0x000019c4
+#define NVC0_3D_LOGIC_OP_ENABLE                                0x000019c4
 
 #define NVC0_3D_LOGIC_OP                                       0x000019c8
 #define NVC0_3D_LOGIC_OP_CLEAR                                 0x00001500
@@ -1515,7 +1609,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_LOGIC_OP_OR                                    0x00001507
 #define NVC0_3D_LOGIC_OP_NOR                                   0x00001508
 #define NVC0_3D_LOGIC_OP_EQUIV                                 0x00001509
-#define NVC0_3D_LOGIC_OP_INVERT                                        
0x0000150a
+#define NVC0_3D_LOGIC_OP_INVERT                                0x0000150a
 #define NVC0_3D_LOGIC_OP_OR_REVERSE                            0x0000150b
 #define NVC0_3D_LOGIC_OP_COPY_INVERTED                         0x0000150c
 #define NVC0_3D_LOGIC_OP_OR_INVERTED                           0x0000150d
@@ -1525,14 +1619,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_ZETA_COMP_ENABLE                               0x000019cc
 
 #define NVC0_3D_CLEAR_BUFFERS                                  0x000019d0
-#define NVC0_3D_CLEAR_BUFFERS_Z                                        
0x00000001
-#define NVC0_3D_CLEAR_BUFFERS_S                                        
0x00000002
-#define NVC0_3D_CLEAR_BUFFERS_R                                        
0x00000004
-#define NVC0_3D_CLEAR_BUFFERS_G                                        
0x00000008
-#define NVC0_3D_CLEAR_BUFFERS_B                                        
0x00000010
-#define NVC0_3D_CLEAR_BUFFERS_A                                        
0x00000020
+#define NVC0_3D_CLEAR_BUFFERS_Z                                0x00000001
+#define NVC0_3D_CLEAR_BUFFERS_S                                0x00000002
+#define NVC0_3D_CLEAR_BUFFERS_R                                0x00000004
+#define NVC0_3D_CLEAR_BUFFERS_G                                0x00000008
+#define NVC0_3D_CLEAR_BUFFERS_B                                0x00000010
+#define NVC0_3D_CLEAR_BUFFERS_A                                0x00000020
 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK                         0x000003c0
-#define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT                                6
+#define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT                        6
 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK                      0x001ffc00
 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT                     10
 
@@ -1544,7 +1638,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_COLOR_MASK(i0)                                (0x00001a00 + 
0x4*(i0))
 #define NVC0_3D_COLOR_MASK__ESIZE                              0x00000004
-#define NVC0_3D_COLOR_MASK__LEN                                        
0x00000008
+#define NVC0_3D_COLOR_MASK__LEN                                0x00000008
 #define NVC0_3D_COLOR_MASK_R                                   0x0000000f
 #define NVC0_3D_COLOR_MASK_G                                   0x000000f0
 #define NVC0_3D_COLOR_MASK_B                                   0x00000f00
@@ -1568,11 +1662,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_QUERY_GET_MODE_WRITE                           0x00000000
 #define NVC0_3D_QUERY_GET_MODE_SYNC                            0x00000001
 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2                      0x00000002
-#define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_UNK1                 0x00000003
+#define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_NRHOST               0x00000003
 #define NVC0_3D_QUERY_GET_UNK2                                 0x00000004
-#define NVC0_3D_QUERY_GET_FENCE                                        
0x00000010
+#define NVC0_3D_QUERY_GET_FENCE                                0x00000010
 #define NVC0_3D_QUERY_GET_STREAM__MASK                         0x000000e0
-#define NVC0_3D_QUERY_GET_STREAM__SHIFT                                5
+#define NVC0_3D_QUERY_GET_STREAM__SHIFT                        5
 #define NVC0_3D_QUERY_GET_UNK8                                 0x00000100
 #define NVC0_3D_QUERY_GET_UNIT__MASK                           0x0000f000
 #define NVC0_3D_QUERY_GET_UNIT__SHIFT                          12
@@ -1581,19 +1675,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL                     0x00000000
 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER                    0x00010000
 #define NVC0_3D_QUERY_GET_INTR                                 0x00100000
-#define NVC0_3D_QUERY_GET_UNK21                                        
0x00200000
+#define NVC0_3D_QUERY_GET_UNK21                                0x00200000
 #define NVC0_3D_QUERY_GET_SELECT__MASK                         0x0f800000
-#define NVC0_3D_QUERY_GET_SELECT__SHIFT                                23
+#define NVC0_3D_QUERY_GET_SELECT__SHIFT                        23
 #define NVC0_3D_QUERY_GET_SELECT_ZERO                          0x00000000
 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT                     0x01000000
 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS                 0x05800000
 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS               0x09000000
-#define NVC0_3D_QUERY_GET_SHORT                                        
0x10000000
+#define NVC0_3D_QUERY_GET_SHORT                                0x10000000
 
 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0)                        (0x00001c00 + 
0x10*(i0))
 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE                      0x00000010
-#define NVC0_3D_VERTEX_ARRAY_FETCH__LEN                                
0x00000020
-#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK                        
0x00000fff
+#define NVC0_3D_VERTEX_ARRAY_FETCH__LEN                        0x00000020
+#define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK                0x00000fff
 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT               0
 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE                      0x00001000
 
@@ -1615,16 +1709,16 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0)                     (0x00001e00 + 
0x20*(i0))
 
-#define NVC0_3D_IBLEND_EQUATION_RGB(i0)                               
(0x00001e04 + 0x20*(i0))
+#define NVC0_3D_IBLEND_EQUATION_RGB(i0)                       (0x00001e04 + 
0x20*(i0))
 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD                   0x00008006
-#define NVC0_3D_IBLEND_EQUATION_RGB_MIN                                
0x00008007
-#define NVC0_3D_IBLEND_EQUATION_RGB_MAX                                
0x00008008
+#define NVC0_3D_IBLEND_EQUATION_RGB_MIN                        0x00008007
+#define NVC0_3D_IBLEND_EQUATION_RGB_MAX                        0x00008008
 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT              0x0000800a
 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT      0x0000800b
 
-#define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0)                               
(0x00001e08 + 0x20*(i0))
+#define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0)                       (0x00001e08 + 
0x20*(i0))
 
-#define NVC0_3D_IBLEND_FUNC_DST_RGB(i0)                               
(0x00001e0c + 0x20*(i0))
+#define NVC0_3D_IBLEND_FUNC_DST_RGB(i0)                       (0x00001e0c + 
0x20*(i0))
 
 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0)                     (0x00001e10 + 
0x20*(i0))
 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD                 0x00008006
@@ -1647,11 +1741,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_SP(i0)                                        (0x00002000 + 
0x40*(i0))
 #define NVC0_3D_SP__ESIZE                                      0x00000040
-#define NVC0_3D_SP__LEN                                                
0x00000006
+#define NVC0_3D_SP__LEN                                        0x00000006
 
 #define NVC0_3D_SP_SELECT(i0)                                 (0x00002000 + 
0x40*(i0))
 #define NVC0_3D_SP_SELECT_ENABLE                               0x00000001
-#define NVC0_3D_SP_SELECT_PROGRAM__MASK                                
0x000000f0
+#define NVC0_3D_SP_SELECT_PROGRAM__MASK                        0x000000f0
 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT                       4
 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A                         0x00000000
 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B                         0x00000010
@@ -1660,7 +1754,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_SP_SELECT_PROGRAM_GP                           0x00000040
 #define NVC0_3D_SP_SELECT_PROGRAM_FP                           0x00000050
 
-#define NVC0_3D_SP_START_ID(i0)                                       
(0x00002004 + 0x40*(i0))
+#define NVC0_3D_SP_START_ID(i0)                               (0x00002004 + 
0x40*(i0))
 
 #define NVC0_3D_SP_UNK08(i0)                                  (0x00002008 + 
0x40*(i0))
 
@@ -1674,18 +1768,18 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_SP_TYPE_FP                                     0x00000004
 
 #define NVC0_3D_SP_UNK14(i0, i1)                              (0x00002014 + 
0x40*(i0) + 0x4*(i1))
-#define NVC0_3D_SP_UNK14__ESIZE                                        
0x00000004
+#define NVC0_3D_SP_UNK14__ESIZE                                0x00000004
 #define NVC0_3D_SP_UNK14__LEN                                  0x00000004
 
 #define NVC0_3D_TEX_LIMITS(i0)                                (0x00002200 + 
0x10*(i0))
 #define NVC0_3D_TEX_LIMITS__ESIZE                              0x00000010
-#define NVC0_3D_TEX_LIMITS__LEN                                        
0x00000005
+#define NVC0_3D_TEX_LIMITS__LEN                                0x00000005
 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK                 0x0000000f
-#define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT                        0
+#define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT                0
 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN                  0x00000000
 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX                  0x00000004
 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MASK                 0x000000f0
-#define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT                        4
+#define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT                4
 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MIN                  0x00000000
 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MAX                  0x00000007
 
@@ -1698,12 +1792,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_UNK2208__LEN                                   0x00000005
 
 #define NVC0_3D_FIRMWARE(i0)                                  (0x00002300 + 
0x4*(i0))
-#define NVC0_3D_FIRMWARE__ESIZE                                        
0x00000004
+#define NVC0_3D_FIRMWARE__ESIZE                                0x00000004
 #define NVC0_3D_FIRMWARE__LEN                                  0x00000020
 
-#define NVC0_3D_CB_SIZE                                                
0x00002380
+#define NVC0_3D_CB_SIZE                                        0x00002380
 
-#define NVC0_3D_CB_ADDRESS_HIGH                                        
0x00002384
+#define NVC0_3D_CB_ADDRESS_HIGH                                0x00002384
 
 #define NVC0_3D_CB_ADDRESS_LOW                                 0x00002388
 
@@ -1714,20 +1808,20 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_CB_DATA__LEN                                   0x00000010
 
 #define NVC0_3D_BIND_TSC(i0)                                  (0x00002400 + 
0x20*(i0))
-#define NVC0_3D_BIND_TSC__ESIZE                                        
0x00000020
+#define NVC0_3D_BIND_TSC__ESIZE                                0x00000020
 #define NVC0_3D_BIND_TSC__LEN                                  0x00000005
-#define NVC0_3D_BIND_TSC_ACTIVE                                        
0x00000001
+#define NVC0_3D_BIND_TSC_ACTIVE                                0x00000001
 #define NVC0_3D_BIND_TSC_SAMPLER__MASK                         0x00000ff0
-#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT                                4
+#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT                        4
 #define NVC0_3D_BIND_TSC_TSC__MASK                             0x01fff000
 #define NVC0_3D_BIND_TSC_TSC__SHIFT                            12
 
 #define NVC0_3D_BIND_TIC(i0)                                  (0x00002404 + 
0x20*(i0))
-#define NVC0_3D_BIND_TIC__ESIZE                                        
0x00000020
+#define NVC0_3D_BIND_TIC__ESIZE                                0x00000020
 #define NVC0_3D_BIND_TIC__LEN                                  0x00000005
-#define NVC0_3D_BIND_TIC_ACTIVE                                        
0x00000001
+#define NVC0_3D_BIND_TIC_ACTIVE                                0x00000001
 #define NVC0_3D_BIND_TIC_TEXTURE__MASK                         0x000001fe
-#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT                                1
+#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT                        1
 #define NVC0_3D_BIND_TIC_TIC__MASK                             0x7ffffe00
 #define NVC0_3D_BIND_TIC_TIC__SHIFT                            9
 
@@ -1735,7 +1829,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_BIND_TSC2__ESIZE                               0x00000020
 #define NVC0_3D_BIND_TSC2__LEN                                 0x00000005
 #define NVC0_3D_BIND_TSC2_ACTIVE                               0x00000001
-#define NVC0_3D_BIND_TSC2_SAMPLER__MASK                                
0x00000010
+#define NVC0_3D_BIND_TSC2_SAMPLER__MASK                        0x00000010
 #define NVC0_3D_BIND_TSC2_SAMPLER__SHIFT                       4
 #define NVC0_3D_BIND_TSC2_TSC__MASK                            0x01fff000
 #define NVC0_3D_BIND_TSC2_TSC__SHIFT                           12
@@ -1744,11 +1838,27 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 #define NVC0_3D_BIND_TIC2__ESIZE                               0x00000020
 #define NVC0_3D_BIND_TIC2__LEN                                 0x00000005
 #define NVC0_3D_BIND_TIC2_ACTIVE                               0x00000001
-#define NVC0_3D_BIND_TIC2_TEXTURE__MASK                                
0x00000002
+#define NVC0_3D_BIND_TIC2_TEXTURE__MASK                        0x00000002
 #define NVC0_3D_BIND_TIC2_TEXTURE__SHIFT                       1
 #define NVC0_3D_BIND_TIC2_TIC__MASK                            0x7ffffe00
 #define NVC0_3D_BIND_TIC2_TIC__SHIFT                           9
 
+#define NVE4_3D_UNK2400_TSC(i0)                               (0x00002400 + 
0x20*(i0))
+#define NVE4_3D_UNK2400_TSC__ESIZE                             0x00000020
+#define NVE4_3D_UNK2400_TSC__LEN                               0x00000005
+
+#define NVE4_3D_UNK2400_TIC(i0)                               (0x00002404 + 
0x20*(i0))
+#define NVE4_3D_UNK2400_TIC__ESIZE                             0x00000020
+#define NVE4_3D_UNK2400_TIC__LEN                               0x00000005
+
+#define NVE4_3D_UNK2400_TSC2(i0)                              (0x00002408 + 
0x20*(i0))
+#define NVE4_3D_UNK2400_TSC2__ESIZE                            0x00000020
+#define NVE4_3D_UNK2400_TSC2__LEN                              0x00000005
+
+#define NVE4_3D_UNK2400_TIC2(i0)                              (0x0000240c + 
0x20*(i0))
+#define NVE4_3D_UNK2400_TIC2__ESIZE                            0x00000020
+#define NVE4_3D_UNK2400_TIC2__LEN                              0x00000005
+
 #define NVC0_3D_CB_BIND(i0)                                   (0x00002410 + 
0x20*(i0))
 #define NVC0_3D_CB_BIND__ESIZE                                 0x00000020
 #define NVC0_3D_CB_BIND__LEN                                   0x00000005
@@ -1778,6 +1888,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_VERT_COLOR_CLAMP_EN                            0x00002600
 
+#define NVE4_3D_UNK2604                                        0x00002604
+
+#define NVE4_3D_TEX_CB_INDEX                                   0x00002608
+#define NVE4_3D_TEX_CB_INDEX__MIN                              0x00000000
+#define NVE4_3D_TEX_CB_INDEX__MAX                              0x00000010
+
+#define NVE4_3D_UNK260C                                        0x0000260c
+
 #define NVC0_3D_IMAGE(i0)                                     (0x00002700 + 
0x20*(i0))
 #define NVC0_3D_IMAGE__ESIZE                                   0x00000020
 #define NVC0_3D_IMAGE__LEN                                     0x00000008
@@ -1786,7 +1904,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_IMAGE_ADDRESS_LOW(i0)                         (0x00002704 + 
0x20*(i0))
 
-#define NVC0_3D_IMAGE_WIDTH(i0)                                       
(0x00002708 + 0x20*(i0))
+#define NVC0_3D_IMAGE_WIDTH(i0)                               (0x00002708 + 
0x20*(i0))
 
 #define NVC0_3D_IMAGE_HEIGHT(i0)                              (0x0000270c + 
0x20*(i0))
 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__MASK                      0x0000ffff
@@ -1796,72 +1914,141 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE.
 
 #define NVC0_3D_IMAGE_FORMAT(i0)                              (0x00002710 + 
0x20*(i0))
 #define NVC0_3D_IMAGE_FORMAT_UNK0                              0x00000001
-#define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK                        
0x00000ff0
+#define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK                0x00000ff0
 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__SHIFT               4
 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__MASK                 0x0001f000
-#define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT                        12
+#define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT                12
 
 #define NVC0_3D_IMAGE_TILE_MODE(i0)                           (0x00002714 + 
0x20*(i0))
 
 
 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1)                      (0x00002800 + 
0x80*(i0) + 0x4*(i1))
-#define NVC0_3D_TFB_VARYING_LOCS__ESIZE                                
0x00000004
+#define NVC0_3D_TFB_VARYING_LOCS__ESIZE                        0x00000004
 #define NVC0_3D_TFB_VARYING_LOCS__LEN                          0x00000020
 
-#define NVC0_3D_PM_SET(i0)                                    (0x0000335c + 
0x4*(i0))
-#define NVC0_3D_PM_SET__ESIZE                                  0x00000004
-#define NVC0_3D_PM_SET__LEN                                    0x00000008
-
-#define NVC0_3D_PM_UNK337C(i0)                                (0x0000337c + 
0x4*(i0))
-#define NVC0_3D_PM_UNK337C__ESIZE                              0x00000004
-#define NVC0_3D_PM_UNK337C__LEN                                        
0x00000008
-
-#define NVC0_3D_PM_UNK339C(i0)                                (0x0000339c + 
0x4*(i0))
-#define NVC0_3D_PM_UNK339C__ESIZE                              0x00000004
-#define NVC0_3D_PM_UNK339C__LEN                                        
0x00000008
-#define NVC0_3D_PM_UNK339C_0__MASK                             0x00000007
-#define NVC0_3D_PM_UNK339C_0__SHIFT                            0
-#define NVC0_3D_PM_UNK339C_1__MASK                             0x00000070
-#define NVC0_3D_PM_UNK339C_1__SHIFT                            4
-#define NVC0_3D_PM_UNK339C_2__MASK                             0x00000700
-#define NVC0_3D_PM_UNK339C_2__SHIFT                            8
-#define NVC0_3D_PM_UNK339C_3__MASK                             0x00007000
-#define NVC0_3D_PM_UNK339C_3__SHIFT                            12
-#define NVC0_3D_PM_UNK339C_4__MASK                             0x00070000
-#define NVC0_3D_PM_UNK339C_4__SHIFT                            16
-#define NVC0_3D_PM_UNK339C_5__MASK                             0x00700000
-#define NVC0_3D_PM_UNK339C_5__SHIFT                            20
-#define NVC0_3D_PM_UNK339C_6__MASK                             0x07000000
-#define NVC0_3D_PM_UNK339C_6__SHIFT                            24
-#define NVC0_3D_PM_UNK339C_7__MASK                             0x70000000
-#define NVC0_3D_PM_UNK339C_7__SHIFT                            28
-
-#define NVC0_3D_PM_UNK33BC(i0)                                (0x000033bc + 
0x4*(i0))
-#define NVC0_3D_PM_UNK33BC__ESIZE                              0x00000004
-#define NVC0_3D_PM_UNK33BC__LEN                                        
0x00000008
-#define NVC0_3D_PM_UNK33BC_0                                   0x00000001
-#define NVC0_3D_PM_UNK33BC_4__MASK                             0x0000fff0
-#define NVC0_3D_PM_UNK33BC_4__SHIFT                            4
-
-#define NVC0_3D_PM_UNK33DC                                     0x000033dc
-
-#define NVC0_3D_VERTEX_ARRAY_SELECT                            0x00003820
-
-#define NVC0_3D_BLEND_ENABLES                                  0x00003858
-
-#define NVC0_3D_POLYGON_MODE_FRONT                             0x00003868
-#define NVC0_3D_POLYGON_MODE_FRONT_POINT                       0x00001b00
-#define NVC0_3D_POLYGON_MODE_FRONT_LINE                                
0x00001b01
-#define NVC0_3D_POLYGON_MODE_FRONT_FILL                                
0x00001b02
-
-#define NVC0_3D_POLYGON_MODE_BACK                              0x00003870
-#define NVC0_3D_POLYGON_MODE_BACK_POINT                                
0x00001b00
-#define NVC0_3D_POLYGON_MODE_BACK_LINE                         0x00001b01
-#define NVC0_3D_POLYGON_MODE_BACK_FILL                         0x00001b02
-
-#define NVC0_3D_GP_SELECT                                      0x00003878
-
-#define NVC0_3D_TEP_SELECT                                     0x00003880
-
-
-#endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NVC0_3D_XML */
+#define NVC0_3D_MP_PM_SET(i0)                                 (0x0000335c + 
0x4*(i0))
+#define NVC0_3D_MP_PM_SET__ESIZE                               0x00000004
+#define NVC0_3D_MP_PM_SET__LEN                                 0x00000008
+
+#define NVC0_3D_MP_PM_SIGSEL(i0)                              (0x0000337c + 
0x4*(i0))
+#define NVC0_3D_MP_PM_SIGSEL__ESIZE                            0x00000004
+#define NVC0_3D_MP_PM_SIGSEL__LEN                              0x00000008
+
+#define NVE4_3D_MP_PM_A_SIGSEL(i0)                            (0x0000337c + 
0x4*(i0))
+#define NVE4_3D_MP_PM_A_SIGSEL__ESIZE                          0x00000004
+#define NVE4_3D_MP_PM_A_SIGSEL__LEN                            0x00000004
+#define NVE4_3D_MP_PM_A_SIGSEL_NONE                            0x00000000
+#define NVE4_3D_MP_PM_A_SIGSEL_USER                            0x00000001
+#define NVE4_3D_MP_PM_A_SIGSEL_LAUNCH                          0x00000003
+#define NVE4_3D_MP_PM_A_SIGSEL_EXEC                            0x00000004
+#define NVE4_3D_MP_PM_A_SIGSEL_ISSUE                           0x00000005
+#define NVE4_3D_MP_PM_A_SIGSEL_LDST                            0x0000001b
+#define NVE4_3D_MP_PM_A_SIGSEL_BRANCH                          0x0000001c
+
+#define NVE4_3D_MP_PM_B_SIGSEL(i0)                            (0x0000338c + 
0x4*(i0))
+#define NVE4_3D_MP_PM_B_SIGSEL__ESIZE                          0x00000004
+#define NVE4_3D_MP_PM_B_SIGSEL__LEN                            0x00000004
+#define NVE4_3D_MP_PM_B_SIGSEL_NONE                            0x00000000
+#define NVE4_3D_MP_PM_B_SIGSEL_WARP                            0x00000002
+#define NVE4_3D_MP_PM_B_SIGSEL_REPLAY                          0x00000008
+#define NVE4_3D_MP_PM_B_SIGSEL_TRANSACTION                     0x0000000e
+#define NVE4_3D_MP_PM_B_SIGSEL_L1                              0x00000010
+#define NVE4_3D_MP_PM_B_SIGSEL_MEM                             0x00000011
+
+#define NVC0_3D_MP_PM_SRCSEL(i0)                              (0x0000339c + 
0x4*(i0))
+#define NVC0_3D_MP_PM_SRCSEL__ESIZE                            0x00000004
+#define NVC0_3D_MP_PM_SRCSEL__LEN                              0x00000008
+#define NVC0_3D_MP_PM_SRCSEL_GRP0__MASK                        0x00000007
+#define NVC0_3D_MP_PM_SRCSEL_GRP0__SHIFT                       0
+#define NVC0_3D_MP_PM_SRCSEL_SIG0__MASK                        0x00000070
+#define NVC0_3D_MP_PM_SRCSEL_SIG0__SHIFT                       4
+#define NVC0_3D_MP_PM_SRCSEL_GRP1__MASK                        0x00000700
+#define NVC0_3D_MP_PM_SRCSEL_GRP1__SHIFT                       8
+#define NVC0_3D_MP_PM_SRCSEL_SIG1__MASK                        0x00007000
+#define NVC0_3D_MP_PM_SRCSEL_SIG1__SHIFT                       12
+#define NVC0_3D_MP_PM_SRCSEL_GRP2__MASK                        0x00070000
+#define NVC0_3D_MP_PM_SRCSEL_GRP2__SHIFT                       16
+#define NVC0_3D_MP_PM_SRCSEL_SIG2__MASK                        0x00700000
+#define NVC0_3D_MP_PM_SRCSEL_SIG2__SHIFT                       20
+#define NVC0_3D_MP_PM_SRCSEL_GRP3__MASK                        0x07000000
+#define NVC0_3D_MP_PM_SRCSEL_GRP3__SHIFT                       24
+#define NVC0_3D_MP_PM_SRCSEL_SIG3__MASK                        0x70000000
+#define NVC0_3D_MP_PM_SRCSEL_SIG3__SHIFT                       28
+
+#define NVE4_3D_MP_PM_SRCSEL(i0)                              (0x0000339c + 
0x4*(i0))
+#define NVE4_3D_MP_PM_SRCSEL__ESIZE                            0x00000004
+#define NVE4_3D_MP_PM_SRCSEL__LEN                              0x00000008
+#define NVE4_3D_MP_PM_SRCSEL_GRP0__MASK                        0x00000003
+#define NVE4_3D_MP_PM_SRCSEL_GRP0__SHIFT                       0
+#define NVE4_3D_MP_PM_SRCSEL_SIG0__MASK                        0x0000001c
+#define NVE4_3D_MP_PM_SRCSEL_SIG0__SHIFT                       2
+#define NVE4_3D_MP_PM_SRCSEL_GRP1__MASK                        0x00000060
+#define NVE4_3D_MP_PM_SRCSEL_GRP1__SHIFT                       5
+#define NVE4_3D_MP_PM_SRCSEL_SIG1__MASK                        0x00000380
+#define NVE4_3D_MP_PM_SRCSEL_SIG1__SHIFT                       7
+#define NVE4_3D_MP_PM_SRCSEL_GRP2__MASK                        0x00000c00
+#define NVE4_3D_MP_PM_SRCSEL_GRP2__SHIFT                       10
+#define NVE4_3D_MP_PM_SRCSEL_SIG2__MASK                        0x00007000
+#define NVE4_3D_MP_PM_SRCSEL_SIG2__SHIFT                       12
+#define NVE4_3D_MP_PM_SRCSEL_GRP3__MASK                        0x00018000
+#define NVE4_3D_MP_PM_SRCSEL_GRP3__SHIFT                       15
+#define NVE4_3D_MP_PM_SRCSEL_SIG3__MASK                        0x000e0000
+#define NVE4_3D_MP_PM_SRCSEL_SIG3__SHIFT                       17
+#define NVE4_3D_MP_PM_SRCSEL_GRP4__MASK                        0x00300000
+#define NVE4_3D_MP_PM_SRCSEL_GRP4__SHIFT                       20
+#define NVE4_3D_MP_PM_SRCSEL_SIG4__MASK                        0x01c00000
+#define NVE4_3D_MP_PM_SRCSEL_SIG4__SHIFT                       22
+#define NVE4_3D_MP_PM_SRCSEL_GRP5__MASK                        0x06000000
+#define NVE4_3D_MP_PM_SRCSEL_GRP5__SHIFT                       25
+#define NVE4_3D_MP_PM_SRCSEL_SIG5__MASK                        0x38000000
+#define NVE4_3D_MP_PM_SRCSEL_SIG5__SHIFT                       27
+
+#define NVC0_3D_MP_PM_OP(i0)                                  (0x000033bc + 
0x4*(i0))
+#define NVC0_3D_MP_PM_OP__ESIZE                                0x00000004
+#define NVC0_3D_MP_PM_OP__LEN                                  0x00000008
+#define NVC0_3D_MP_PM_OP_MODE__MASK                            0x00000001
+#define NVC0_3D_MP_PM_OP_MODE__SHIFT                           0
+#define NVC0_3D_MP_PM_OP_MODE_LOGOP                            0x00000000
+#define NVC0_3D_MP_PM_OP_MODE_LOGOP_PULSE                      0x00000001
+#define NVC0_3D_MP_PM_OP_FUNC__MASK                            0x000ffff0
+#define NVC0_3D_MP_PM_OP_FUNC__SHIFT                           4
+
+#define NVE4_3D_MP_PM_FUNC(i0)                                (0x000033bc + 
0x4*(i0))
+#define NVE4_3D_MP_PM_FUNC__ESIZE                              0x00000004
+#define NVE4_3D_MP_PM_FUNC__LEN                                0x00000008
+#define NVE4_3D_MP_PM_FUNC_MODE__MASK                          0x0000000f
+#define NVE4_3D_MP_PM_FUNC_MODE__SHIFT                         0
+#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP                          0x00000000
+#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_PULSE                    0x00000001
+#define NVE4_3D_MP_PM_FUNC_MODE_B6                             0x00000002
+#define NVE4_3D_MP_PM_FUNC_MODE_UNK3                           0x00000003
+#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6                       0x00000004
+#define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6_PULSE                 0x00000005
+#define NVE4_3D_MP_PM_FUNC_MODE_UNK6                           0x00000006
+#define NVE4_3D_MP_PM_FUNC_MODE_UNK7                           0x00000007
+#define NVE4_3D_MP_PM_FUNC_MODE_UNK8                           0x00000008
+#define NVE4_3D_MP_PM_FUNC_FUNC__MASK                          0x000ffff0
+#define NVE4_3D_MP_PM_FUNC_FUNC__SHIFT                         4
+
+#define NVC0_3D_MP_PM_UNK33DC                                  0x000033dc
+
+#define NVC0_3D_NVRM_MACRO_VERTEX_ARRAY_SELECT                 0x00003820
+
+#define NVC0_3D_NVRM_MACRO_BLEND_ENABLES                       0x00003858
+
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT                  0x00003868
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_POINT            0x00001b00
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_LINE             0x00001b01
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_FILL             0x00001b02
+
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK                   0x00003870
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_POINT             0x00001b00
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_LINE              0x00001b01
+#define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_FILL              0x00001b02
+
+#define NVC0_3D_NVRM_MACRO_GP_SELECT                           0x00003878
+
+#define NVC0_3D_NVRM_MACRO_TEP_SELECT                          0x00003880
+
+
+#endif /* NVC0_3D_XML */
-- 
2.7.3

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