Elevated priority because the addition of these two methods are the last precursors to starting work on simulation engine's physics engine, making this a blocking task.
** Changed in: nrtb Importance: Medium => High ** Summary changed: - Todo: Add dot_product method to triad.h + Todo: Add dot_product and vector_product methods to triad.h -- You received this bug notification because you are a member of NRTB Core, which is subscribed to New Real Time Battle. https://bugs.launchpad.net/bugs/814217 Title: Todo: Add dot_product and vector_product methods to triad.h Status in The New Real Time Battle Project: New Bug description: common/point/triad.h defines a class useful for physics (a 3d vector) but it is missing a commonly used method, the scalar or "dot" rproduct. This needs to be implemented as the physics core will make great use of it. You can find good documentation on this method in "Game Physics Engine Development" in section 2.1.7. Rick has a copy in his Kindle with the section bookmarked. To manage notifications about this bug go to: https://bugs.launchpad.net/nrtb/+bug/814217/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~nrtb-core Post to : [email protected] Unsubscribe : https://launchpad.net/~nrtb-core More help : https://help.launchpad.net/ListHelp

