Public bug reported:

in cpp/sim_engine/base_object/base_object.cpp:

bool base_object::apply(int time, float quanta)
{
  (....)
  triplet ra = torque / (tmass * 0.5); // not accurate!!
  (....)
};

This does not accurately reflect how mass interacts with torque to
produce changes in rotational velocity.

** Affects: nrtb
     Importance: Medium
         Status: New

** Changed in: nrtb
   Importance: Undecided => Medium

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https://bugs.launchpad.net/bugs/1272390

Title:
  base_object torque application is inaccurate

Status in The New Real Time Battle Project:
  New

Bug description:
  in cpp/sim_engine/base_object/base_object.cpp:

  bool base_object::apply(int time, float quanta)
  {
    (....)
    triplet ra = torque / (tmass * 0.5); // not accurate!!
    (....)
  };

  This does not accurately reflect how mass interacts with torque to
  produce changes in rotational velocity.

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https://bugs.launchpad.net/nrtb/+bug/1272390/+subscriptions

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