Public bug reported: in cpp/sim_engine/base_object/base_object.cpp:
bool base_object::apply(int time, float quanta) { (....) triplet ra = torque / (tmass * 0.5); // not accurate!! (....) }; This does not accurately reflect how mass interacts with torque to produce changes in rotational velocity. ** Affects: nrtb Importance: Medium Status: New ** Changed in: nrtb Importance: Undecided => Medium -- You received this bug notification because you are a member of NRTB Core, which is subscribed to New Real Time Battle. https://bugs.launchpad.net/bugs/1272390 Title: base_object torque application is inaccurate Status in The New Real Time Battle Project: New Bug description: in cpp/sim_engine/base_object/base_object.cpp: bool base_object::apply(int time, float quanta) { (....) triplet ra = torque / (tmass * 0.5); // not accurate!! (....) }; This does not accurately reflect how mass interacts with torque to produce changes in rotational velocity. To manage notifications about this bug go to: https://bugs.launchpad.net/nrtb/+bug/1272390/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~nrtb-core Post to : nrtb-core@lists.launchpad.net Unsubscribe : https://launchpad.net/~nrtb-core More help : https://help.launchpad.net/ListHelp