** Branch linked: lp:~fpstovall/nrtb/sprint-005 ** Changed in: nrtb/alpha Status: New => Fix Committed
-- You received this bug notification because you are a member of NRTB Core, which is subscribed to New Real Time Battle. https://bugs.launchpad.net/bugs/1276332 Title: Delta V motion not applied properly Status in The New Real Time Battle Project: Fix Committed Status in New Real Time Battle alpha series: Fix Committed Bug description: In cpp/sim_engine/base_object/base_object.cpp we are not applying motion properly, only half the deltaV should applied to motion, rather than the entire deltaV. In other words: velocity = oldV + (accel*Time); applyV = oldV + ((accel*Time)/2); location += applyV * time rotation should be handled in similar manner. Following is the method where the fault lies: bool base_object::apply(int time, float quanta) { // move acording to forces float tmass = mass + mass_mod; triplet a = force / tmass; triplet ra = torque / (tmass * 0.5); // not accurate!! velocity += (a + accel_mod) * quanta; rotation += (ra + torque_mod) * quanta; location += velocity * quanta; attitude += rotation * quanta; // apply post-effectors bool killme (false); for (auto e : post_attribs) if (e.second->tick(*this, time)) killme = true; return killme; }; To manage notifications about this bug go to: https://bugs.launchpad.net/nrtb/+bug/1276332/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~nrtb-core Post to : nrtb-core@lists.launchpad.net Unsubscribe : https://launchpad.net/~nrtb-core More help : https://help.launchpad.net/ListHelp