Just a tiny hint..

When you trace the code, don't forget that ns-2 is a mixture of C++ and 
oTcl. Much of the object passing is done through oTcl.

Faisal Siddiqui wrote:
> Hi Paul,
>
> Thanks for the link.
>
> I totally agree with you. I have spent so much time trying to understand as
> to how does the simulation flows through the source code, but can't really
> make any headways anymore. I am trying to implement a new control flow
> mechanism where no packet are dropped, but in order to do so I have read the
> queue size of the next hop so that the current node can decide whether to
> accept any more packets from other nodes or flag its exception indicatiing
> to all other nodes feeding into it to stop sending more packets to it. I am
> really stuck right now because I can't locate where in the source code does
> the current node find its next hop address and how does it find that out. I
> have bunch of more questions like how does the node and agents are located
> to each other because nodes don't store any information regarding agents or
> classifiers within them and vice-versa.
>
> I am still waiting if someone could lend some insight into it. Please let me
> know if you have any comments or if you find any help.
>
> Thanks,
> - Faisal
>
>
> On 5/21/06, Paul Vincent Craven <[EMAIL PROTECTED]> wrote:
>   
>> The proper link is:
>> http://www.grid.unina.it/~vollero/resources/doc_ns2.27/html/index.html
>>
>> But the documentation there is limited at best.
>>
>> I'm in the same boat as you. I've spent a very long time trying to
>> understand the passing of events around, how to switch between
>> classifiers, etc. I'd love to find someone who really knows NS2 and hire
>> them as a consultant for a few hours just to answer all my questions!
>>
>> Paul Vincent Craven
>> [EMAIL PROTECTED]
>>
>>
>>     

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