Please, consider to contribute to and/or forward to the appropriate groups the 
following opportunity to submit and publish 
original scientific results to ICIW 2012.
The submission deadline is extended to January 16, 2012.
In addition, authors of selected papers will be invited to submit extended 
article versions to one of the IARIA Journals:

============== ICIW 2012 | Call for Papers ===============


ICIW 2012, The Seventh International Conference on Internet and Web 
Applications and Services
May 27 - June 1, 2012 - Stuttgart, Germany

General page:

Call for Papers:

- regular papers
- short papers (work in progress)
- posters
- ideas

Submission page:

Submission deadline: January 16, 2012

Sponsored by IARIA,

Extended versions of selected papers will be published in IARIA Journals:

Please, note the Poster and Work in Progress options.

The topics suggested by the conference can be discussed in term of concepts, 
state of the art, research, standards, 
implementations, running experiments, applications, and industrial case 
studies. Authors are invited to submit complete 
unpublished papers, which are not under review in any other conference or 
journal in the following, but not limited to, 
topic areas. 

All tracks are open to both research and industry contributions, in terms of 
Regular papers, Posters, Work in progress, 
Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules:

ICIW 2012 Topics (topics and submission details: see CfP on the site)

IWAS : Internet and Web-based Applications and Services

   Web technologies, frameworks, languages, mechanisms; Web applications design 
and development; Interaction with/from 
Web-based applications; Web-based applicationsÂ’ features; Management of 
Web-based applications; Evaluation of Web 
applications; Specialized Web applications; Aggregating multimedia documents; 
E-business, appliances, and services; IP 
Grid Management and Grid Services; IP-based convergent solutions and next 
generation networks; Standards, case studies and 
special groups on web-based applications; E-business system design, 
development, and management for SMEs

WSSA : Web Services-based Systems and Applications

   Service Innovations; Service Architectures; Model-driven development of 
context-aware services; Context-aware service 
models, architectures and frameworks; Model-driven development of semantic Web 
services; Web services foundation, 
architectures, frameworks, languages; Web services architecture and business 
continuity; Special Web services mechanisms; 
Semantic Web, Ontology, and Web services; Web service applications ; Data 
Management aspects in Web Services; Autonomic 
e-Business integration and collaboration; Web service based Grid computing and 
P2P computing; Web services based 
applications for e-Commerce; Multimedia applications using Web Services; 
Automatic computing for Web services; Web 
services challenges on trust, security, performance, scalability; Enterprise 
Web services; Web services discovery, 
announcing, monitoring and management; Platforms, technologies, mechanisms and 
case studies; Grid architectures, 
middleware and toolkits

ENSYS: Entertainment Systems

   Developing entertainment systems and applications; Platforms for 
entertainment systems; Speech technology & its 
usability for entertainment systems; Networking requirements for entertainment 
systems; Traffic generated by entertainment 
applications; QoS/SLA on entertainment systems; Reliability and high 
availability of entertainment systems; Identify 
aspects in entertainment systems; Real-time access to entertainment systems; 
Customized access entertainment systems; 
Navigation and entertainment systems; Integration and interoperability aspects 
in entertainment systems; Entertainment 
systems and applications; Networking and system support for entertainment 
systems; Wireless and mobile technologies for 
entertainment; Wireless multimedia for entertainment; Systems for music and 
movie distribution; Games on mobile and 
resource-constrained devices; Mobile video entertainment systems; 
Car/flight/train entertainment systems; Ubiquitous 
entertainment systems; Interactive television; Technologies for sport and 
entertainment; WiFi wireless home entertainment 
systems; Wearable technologies for entertainment

P2PSA: P2P Systems and Applications

   P2P architectures, techniques, paradigms; P2P programming and data handling; 
P2P security features; Data and compute 
intensive applications; P2P networks and protocols; P2P management; P2P Trust 
and reputation management; Fault tolerance 
in P2P, quality of availability, accounting in P2P; Self-adaptiveness in P2P 
overlay networks; Self-configurable P2P 
systems; Case studies, benchmarking; Copyright and intellectual property; 
Electronic marketplace, Digital asset management 
and trading systems; Platforms, environments, testbeds

ONLINE: Online Communications, Collaborative Systems, and Social Networks

   Theory, frameworks, mechanisms, and tools for online communication; 
Methodologies and languages for on-line 
communications; Web services and XML use for online communications; Tools for 
assessing online work, distributed workload; 
Shared business processes; Collaborative groups and systems; Theory and 
formalisms of group interactions; Group synergy in 
cooperative networks; Online gambling, gaming, children groups; Identity 
features, risks, jurisdiction for online 
communications; Specifics emergency and e-coaching on online communications; 
B2B and B2E cooperation; Privacy, identify, 
security on online communications; Individual anonymity, group trust, and 
confidentiality on online groups; Conflict, 
delegation, group selection; Community costs in collaborative groups; Building 
online social networks with popularity 
contexts, persuasion, etc.; Technology support for collaborative systems; 
Techniques, mechanisms, and platforms for remote 

SERCOMP: Service computing

   Adaptive Architecture; Business process integration and management; Cloud 
Computing; Collective Intelligence for 
Service Computing; Computational Intelligence; Data Mining of Actual Services; 
Decision Science; Digital EcoSystems 
Infrastructure; Economic Clusters; Economics and Economic Experiments; Game 
Theory; Human Modeling in Services; 
Intelligent Agents and Multi-Agent Systems; Intra- and Inter-enterprise 
services; Knowledge Discovery for Service 
Computing; Nature Inspired Computing Techniques for Service Computing; 
Optimization of Service Processes; Psychological 
Approaches to Services; Self Organizing Infrastructure; Sensing of Human 
Behaviors; Service-centric business models and 
their economics; Service discovery, repository and registry; Service 
Engineering; Service evaluation, measurements and 
delivery audit; Service interaction, service ontologies and service 
composition; Service Marketing; Service-Oriented 
Architecture; Service Oriented computing; Soft Computing; Society and business 
services (public, utility, business, 
healthcare, consulting, etc.); Sustainable Frameworks; Swarm Intelligence; 
Ubiquitous and pervasive services (technology, 
context, security); Value Creation in Services; Web-based basics on service 
modeling, deployment and maintenance

SLAECE: Social and Legal Aspect of Internet Computing

   Principles, theories, and challenges of legal and social aspects; 
Strategies, modeling, and requirements engineering of 
legal and social aspects; Architectures, implementations, and deployment 
consideration of legal and social aspects; Cyber 
threats, emerging risks, systemic concerns, and emergency preparedness; Social 
computing and lifestyle computing; Service 
marketing and customer relationship management; Market structures and emerging 
business models; Emerging legal issues due 
to new computing environment; File / information sharing networks and user 
behavior; Knowledge modeling, management, and 
application; Negotiation and contracting as well as contract monitoring and 
enforcement; E-democracy, e-policy, and 
governance; Legal and social ontologies; Privacy and copyright in collaborative 
environments and social networks; 
Intellectual property rights; Trust, security, and privacy; Counterfeit 
forensic; Identity management and access control; 
Security and privacy in location-based services

VEWAeL: Virtual Environments and Web Applications for eLearning

   E-Learning; Web Technologies and Tools for Educational Purposes; Services 
for E-Learning Platforms; Virtual Learning 
Environments (VLE); Course Management Systems; Web applications for Teaching; 
Social Implications of E-Learning; Lifelong 
E-learning; Teaching-Learning Experiences using the Internet for Educational 
Purposes; E-learning in the European Higher 
Education Area (EHEA) and other HE contexts; Web protocols for VLE; Security 
for VLE; QoS for VLE; Storage management in 

ECC: Enterprise cloud computing

   Architectures for enterprise clouds;
   Principles, concepts and methodologies of enterprise cloud computing; Tools, 
technologies, methodologies and frameworks 
for enterprise cloud computing; Enterprise IS architectures such as 
application, information and technology architectures; 
Synergies between SOA, Grid Computing and Cloud Infrastructures; Quality of 
Service (QoS) models; 'Elastic' and on-demand 
allocation and management of resources to meet business needs; Benefits, issues 
and limitations of enterprise clouds; 
Security, data integrity, legal and governance issues for enterprise clouds; 
Management, monitoring an governance issues; 
Portability of architectures, applications and data between cloud providers; 
Reliability and maintenance of cloud-based 
business architectures; Architectures for Software as a Service, Platform as a 
Service and Infrastructure as a Service; 
Network architecture using Storage Clouds; Experience reports with designing, 
building and using Cloud infrastructure; 
Novel application architectures, best practices, case studies and surveys 

Technical Program Committee [open, in progress]


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