On Fri, 14 Oct 2022 11:59:49 -0700
Thangalin <thanga...@gmail.com> wrote:

> I don't think an atantwo is needed. I *thought* I had read somewhere
> that atan( y, x ) was equivalent to calling atan2 in Lua. Ensuring
> there's no breakage when x == y would be nice, though. It was a little
> surprising to see angle return degrees rather than radians, but it
> does simplify my code:
> 
>       dc := vbc - vac;
>       dr := vbr - var;
>       vi := 0;
> 
>       if not( dc == dr ):
>         vi := round( angle( dc, dr ) / 60 );
>       fi;
> 
>       % Compute the direction towards the first segment (to vertex of
> an edge). vangle := vi * 60 * pi / 180;
> 
> Even simpler would be:
> 
>       dc := vbc - vac;
>       dr := vbr - var;
>       vi := round( angle( dc, dr ) / 60 ); % returns 0 when dc == dr
> 
>       % Compute the direction towards the first segment (to vertex of
> an edge). vangle := vi * 60 * pi / 180;
> 
> Or accepting a third argument as the return value in the special case:
> 
>       vi := round( angle( dc, dr, 0 ) / 60 ); % returns 0 when dc ==
> dr
> 
> Cheers!

vi := if (dc = dr) : 0 else : round (angle(dc,dr)/60) fi ;

Alan
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