>> I need directions on how to get started with a virtual math font... I'd like 
>> to take an existing math font, say Latin Modern, and replace certain glyphs 
>> by their corresponding ones from an OpenType font, say Minion Pro. (Proper 
>> math kerning won't be an issue at the moment since I'm having in mind a 
>> proof-of-principle type of thing.) How would I do that?
> 
> It depends on your goal. For instance if you want to support minion math, and 
> it's not an otf font, then you need tfm with the right metrics. Given that 
> they are in default tex encoding, you then just need to set up a virtual font 
> definition (you can look into px-math.lfg to see how that is done for 
> palatino). If your fonts have lots of exceptions you might need to create 
> additional vectors.

This sounds complicated... almost as I expected ;-)

I'm not quite sure what these vectors are good for... so for the sake of a 
simple scenario: I'd like to start with the standard Latin Modern math fonts 
but grab the lower case italic \alpha from the OpenType font MinionPro-It.otf. 
Would I need to write such an additional vector?

Oliver
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