On Wed, 5 Dec 2018 13:59:35 +0100 Hans Hagen <j.ha...@xs4all.nl> wrote:
> > On this note: I would like to have an ‘official’ way to map 3D > > coordinates to 2D coordinates with for a camera position with an > > orthogonal window. > > > > Not the most complicated thing in the world, but it would be nice if > > metafun had an ‘official’ way of setting up a scene. > sounds like a challenge for our meta-math-magician Alan Not a particularly hard problem (well known) but then one will want hidden line removal, (partial) transparency, shading, ... and whereas this is possible, it becomes complicated (and one will then want animation). For now, in my simple use of 3D to create diagrams, not any attempt to make phluffy* images, I am quite content with a simple "caviler" projection (infinite view position). Alan *Tufte's phluff! ___________________________________________________________________________________ If your question is of interest to others as well, please add an entry to the Wiki! maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context webpage : http://www.pragma-ade.nl / http://context.aanhet.net archive : https://bitbucket.org/phg/context-mirror/commits/ wiki : http://contextgarden.net ___________________________________________________________________________________