On 5/23/2021 3:45 PM, Jairo A. del Rio wrote:
El dom, 23 de may. de 2021 a la(s) 04:51, Hans Hagen (j.ha...@xs4all.nl <mailto:j.ha...@xs4all.nl>) escribió:

    On 5/22/2021 11:34 PM, Jairo A. del Rio wrote:
     > Hi. Is \thewithproperty documented elsewhere? Is this a new
    primitive?
     > It looks interesting.
    In the case of the \sin trick particular case \let\computer\the would
    also work; i added the \thewithproperty<number> feature just because i
    expect that users can come up with variants (like \drawme\sin ...)
    which
    then would adapt behaviour (via \dowithproperty2).


Having flags for computing and drawing would be awesome. I think it would nicely extend ConTeXt's drawing features...

    So, indeed it's a new primitive but (for now) only used with these lua
    hacks. Actually it's no big deal to reimplement \thewithoutunit<dim> as


So, is this Lua-specific?

it relates to teh way tex sees things ... thihnk of

  \dimen0=10pt

where \dimen expects a number, optional equal and value

while

  \the\dimen0

the '\the' expects all kind of things, with '\dimen' being one of then in which case its value is serialized

in order to implement 'new primitives' using lua (like some that need to be implemented for compatibility reasons due to the backend differences) we need to be able to distinguish between setting and getting a value

so in that sense it's indeed lua specific: a specific class of lua functions knows if it's triggered by serialization

and that is what we 'kind of' abuse here and also why i did add this additional 'pseudo prefix' so that we ca ndo more clever things if we want to

        \thewithoutunit{\dowithproperty1\the}

    and then

        \thewithcmunit{\dowithproperty2\the}

    to serialize the dimension in cm but normally i need to "wonder for a
    while if it makes sense".

    Btw, adding primitives (related to the token related bits and pieces of
    the engine) only makes sense if the gain is in

    -- avoiding clumsy code: although that can hurt someones pride and joy
    over a nice and complex macro doing the same ... don't worry, i threw
    away plenty of code by now

    -- significant performance gain: which is seldom the case (there really
    is not much to gain, at least not in context which is rather optimized
    already)

    -- giving way less noise in tracing: which for me is a good reason
    (tracing changed a bit anyway)

    -- not adding much code to the engine or the need to refactor: although
    for some luametatex extensions some internals had to change
    fundamentally

    a good example is the extended macro argument handling: less clumsy tex
    code, a bit of performance gain and easier full expansion, way less
    tracing, but it violates the last argument because it did lead to some
    refactoring (i also had to make sure the extra overhead didn't slow
    down
    macro definitions and expansion)

I did the following and I have two questions:

1. What if I want to have more than one property? Say \plusone for computation and \plustwo for drawing.

you can do that but keep in mind that \compute is then an 'official' context one (bound to 1) and any other number can conflict with other context numbers in the future, so best start at 1000 or so for private ones

2. What does 'usage="value"' mean in the implement function (looks new, but I'm prolly wrong)?

indeed, it is already there for a while and it lets the function definition follow a different route ... basically one that can follow \the; I suppose that I can also make 'property' a valid usage (alias)

(btw often features like this are described in articles or wrapups inm documents in the distribution or even mentioned here but as usual with tex these things only make sense trigger usage when one really needs it)

\permanent\protected\def\drawme{\thewithproperty\plussix} %better than 666

or 31415 to fit in the tex numbering

\startluacode
local interfaces = interfaces
local implement = interfaces.implement
local context = context
local drawme_code = 6
local drawing = [==[
draw fullcircle scaled 10mm;
draw fullcircle shifted up scaled 5mm;
draw fulltriangle shifted (up+1/2right) scaled 5mm;
]==]


local function chicken(value)
if value == "value" or value == drawme_code then

no need to check for "value" unless you also want:

\the\chicken

context.metafun.start()
context.metafun(drawing);
context.metafun.stop()
--elseif then ...
else
context("Chicken!")
end
end

implement{
name = "chicken",
public = true,
usage = "value", --What does it do?
overload = true,
actions = chicken
}

\stopluacode

\starttext\chicken\ and \drawme\chicken\stoptext
indeed an example of usage, and as with the mathfun, it saves a ton of macros like \drawchicken and so

so now you next challenge is to pass arguments so here a next phase

\permanent\protected\def\drawme{\thewithproperty1006 }

\startluacode

local interfaces = interfaces
local implement = interfaces.implement
local context = context

local d = {
    chickcolor = "red",
    beakcolor  = "green",
}

local drawing = utilities.templates.replacer [==[
    draw fullcircle scaled 10mm withcolor %chickcolor%;
    draw fullcircle shifted up scaled 5mm;
draw fulltriangle shifted (up+1/2right) scaled 5mm withcolor %beakcolor%;
]==]


local function chicken(value)
        if value == 1006 then
        local t = tokens.scanners.hash() or { }
        table.setmetatableindex(t,d)
        context.metafun.start()
            context.metafun(drawing(t,v))
                context.metafun.stop()
        else
                context("Chicken!")
        end
end

implement{
        name     = "chicken",
        public   = true,
        usage    = "value", --What does it do?
        overload = true,
        actions  = chicken
}

\stopluacode

\starttext
    \chicken\ and \drawme\chicken
    \chicken\ and \drawme\chicken[chickcolor=blue,beakcolor=cyan]
\stoptext

(just to remind readers of the real old and probably seldom used template mechanism)

Hans

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