Hi! I was just wondering what's happening under the hood when viewing a GeoOp through an Iop (i.e. ScanlineRender) down the tree, but in 3D viewmode only. I figured it's somewhat different than viewing the 3D op directly without having an Iop in between. When I view the GeoOp through the ScanlineRender in 3D viewmode, changing the parameters cause Nuke to crash. But changing parameters and viewing the node directly without a ScanlineRender in between works fine. Also changing parameters of the GeoOp in 2D mode and viewing after the ScanlineRender works fine. Just the 3D view crashes when not directly viewing the 3D geo op. So this is what my Op does: changing the knobs from my GeoOp are causing the geo to be rebuilt (Group_Objects in the hash is changed). So they all get deleted and new objects and different primitive types are created in the GeoList. What is so different about viewing the Op through an Iop in 3D mode to viewing it directly in 3D mode? And why does it not crash when I am in 2D mode? Requests are probably different?
Thanks for your help, Phong _______________________________________________ Nuke-dev mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
