Ladies and Gents - I'm proposing to our dev team that we develop a node to stroke open splines. As of right now, the built-in roto tools allow for open splines, but don't pass out any data (as far as I can tell), so can't be stroked with an additional node. That means we're going to have to build our own Bezier tool, which will hopefully allow copying and pasting the roto data from the existing Roto node. I need to guesstimate the time involved in doing this to justify the cost. Can anyone answer for me:
1. Is there public documentation on how the existing Roto or RotoPaint node handles splines so we can copy/paste the data? 2. Can we use standard math that extrapolates an enlarged shape from the vector data and then converts it to pixels, or do we need to interrupt the spline preview sent to the viewer and use that as pixel data? Thanks in advance! Den | dennis serras | | r&d technical artist | deluxe digital studios | 2400 w. empire ave. #300 | burbank, ca 91504 | desk 818.565.4719 | mobile 323.356.0345 | [email protected]<mailto:[email protected]> | This e-mail and any attachments are intended only for use by the addressee(s) named herein and may contain confidential information. If you are not the intended recipient of this e-mail, you are hereby notified any dissemination, distribution or copying of this email and any attachments is strictly prohibited. If you receive this email in error, please immediately notify the sender by return email and permanently delete the original, any copy and any printout thereof. The integrity and security of e-mail cannot be guaranteed.
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