A shot in the dark, but do you have the EARLY_STORE flag set for the knob that controls the amount of splits?
SetFlags(f, Knob::EARLY_STORE); On Fri, Mar 25, 2011 at 6:48 PM, Konstantin Hristozov <konst...@d2.com>wrote: > Here is it. > > The number of inputs in split_input() are controlled with a knob. > If I decrease the number, it's all good. > But if I increase it, BOOM! Crash! POW! > > What am I missing? > > Thanks! > > -- > // konstantin hristozov > // digital domain > // 310.314.2800 x2083 > > > _______________________________________________ > Nuke-dev mailing list > Nuke-dev@support.thefoundry.co.uk > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev >
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