It's free to me, but not to MPC! :)
On 19 May 2011, at 20:58, "Jack Straw" <jack.a.st...@gmail.com<mailto:jack.a.st...@gmail.com>> wrote: Ive got a shot in the dark too. Are you using the free version of Nuke? On 19 May 2011 20:22, Colin Doncaster <<mailto:co...@peregrinelabs.com>co...@peregrinelabs.com<mailto:co...@peregrinelabs.com>> wrote: Hi Steve, Just to be certain we're talking about the same thing, is it safe to assume that the artifacts you're seeing are noise like speckles that change frame to frame/on refresh vs some equally random though more structured issue? It still sounds like it's an issue with the output row not being set to 0 - can you isolate it to one or more channels, ie. just in red, or just red and green, etc.? You're not creating any new rows yourself that haven't been set to 0? I would say comment everything out except for your memset, and then slowly add them back in until you see the artifacts. It's really hard to help more without seeing code. :) -- Colin Doncaster Peregrine Labs <http://www.peregrinelabs.com>www.peregrinelabs.com<http://www.peregrinelabs.com> On 2011-05-19, at 1:23 PM, Stephen Newbold wrote: I might be wrong when I said the artifacts were consistent, artifacts do actually seem to be random, which makes more sense but is still annoying. Steve Stephen Newbold wrote: Hi Colin, Of course, rookie error! That has stopped the crashing but hasn't stopped the artifacts. Does this mean I can rule out issues with the output buffer? I think all I can do is get the pixel output down to a manageable size so I can check exactly what values are getting output and any variables associated with them. Sounds like a fun evening! Steve Colin Doncaster wrote: It sounds like you need to zero out the row ( nuke doesn't do this for you ) prior using it - thus you're memset is heading down the right path you're call is wrong, memset( buffer +x, 0, (r-x) * sizeof(float)); you have to remember that although the pointer is pointing to [0] that may not be safe if Nuke's only managing x to r. This should hopefully avoid the crash. cheers -- Colin Doncaster Peregrine Labs <http://www.peregrinelabs.com/>www.peregrinelabs.com<http://www.peregrinelabs.com> On 2011-05-19, at 12:28 PM, Stephen Newbold wrote: Hi, I'm wondering if you guys can give me some pointers in where I might look to iron out a glitch in my DrawIop. So everything is generally working as I want it, but I'm getting very small glitches in the output. Could be in my code but I'm noticing the glitches change when I use any knob, even those unconnected with the output which is a bit odd. I've even added a null knob that does absolutely nothing just to test this. Change this knob and my artifacts change. So, what I'm trying to do first is work out why my output (albeit with artifacts) is changing when I move unrelated controls. I'm assuming certain things get updated on any knob change? I know it hard without seeing code, but have you guys got any ideas what is called/updated each time a knob is changed? If it helps, things don't change when changing to a different frame, only when using a knob. Also, the change in artifacts will change consistently, in other words if I move a slider back and forth, the result will change consistently back and forth, same artifact pattern for each value. I've also tried emptying the output buffer with memset for each row before filling it again to see if this affected things, but this is crashing nuke, memset(buffer, 0, (R - X) * sizeof(float)); This has kind of got me stumped. Steve -- Stephen Newbold Compositing Lead - Film MPC 127 Wardour Street Soho, London, W1F 0NL Main - + 44 (0) 20 7434 3100 <http://www.moving-picture.com/>www.moving-picture.com<http://www.moving-picture.com> _______________________________________________ Nuke-dev mailing list <mailto:Nuke-dev@support.thefoundry.co.uk>Nuke-dev@support.thefoundry.co.uk<mailto:Nuke-dev@support.thefoundry.co.uk>, <http://forums.thefoundry.co.uk/> http://forums.thefoundry.co.uk/ <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev ________________________________ _______________________________________________ Nuke-dev mailing list <mailto:Nuke-dev@support.thefoundry.co.uk>Nuke-dev@support.thefoundry.co.uk<mailto:Nuke-dev@support.thefoundry.co.uk>, <http://forums.thefoundry.co.uk/> http://forums.thefoundry.co.uk/ <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev -- Stephen Newbold Compositing Lead - Film MPC 127 Wardour Street Soho, London, W1F 0NL Main - + 44 (0) 20 7434 3100 <http://www.moving-picture.com/>www.moving-picture.com<http://www.moving-picture.com> ________________________________ _______________________________________________ Nuke-dev mailing list <mailto:Nuke-dev@support.thefoundry.co.uk>Nuke-dev@support.thefoundry.co.uk<mailto:Nuke-dev@support.thefoundry.co.uk>, <http://forums.thefoundry.co.uk/> http://forums.thefoundry.co.uk/ <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev -- Stephen Newbold Compositing Lead - Film MPC 127 Wardour Street Soho, London, W1F 0NL Main - + 44 (0) 20 7434 3100 <http://www.moving-picture.com/>www.moving-picture.com<http://www.moving-picture.com> _______________________________________________ Nuke-dev mailing list <mailto:Nuke-dev@support.thefoundry.co.uk>Nuke-dev@support.thefoundry.co.uk<mailto:Nuke-dev@support.thefoundry.co.uk>, <http://forums.thefoundry.co.uk/> http://forums.thefoundry.co.uk/ <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev _______________________________________________ Nuke-dev mailing list <mailto:Nuke-dev@support.thefoundry.co.uk>Nuke-dev@support.thefoundry.co.uk<mailto:Nuke-dev@support.thefoundry.co.uk>, <http://forums.thefoundry.co.uk/> http://forums.thefoundry.co.uk/ <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev>http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev -- Regards, Jack Straw _______________________________________________ Nuke-dev mailing list Nuke-dev@support.thefoundry.co.uk<mailto:Nuke-dev@support.thefoundry.co.uk>, <http://forums.thefoundry.co.uk/> http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
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