I'm creating a plugin to import several 3d objects from a home-made 3d format 
file. I needed to change the display of the knobs, so my class inherite from 
"SourceGeo", then I created all my elements inside the node using the following 
method for a camera for example : 

        Op* Obj = create("Camera");
        Camera* = new CameraOp (Obj->node());
        Camera->attach();


but I was wondering if it was possible to create the nodes in the DAG. I saw 
the "attach" function that should fit this need, but it doesn't seem to work.. 
Does anybody have any ideas ?

------------------------
Jeremy



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