I'm creating a plugin to import several 3d objects from a home-made 3d format
file. I needed to change the display of the knobs, so my class inherite from
"SourceGeo", then I created all my elements inside the node using the following
method for a camera for example :
Op* Obj = create("Camera");
Camera* = new CameraOp (Obj->node());
Camera->attach();
but I was wondering if it was possible to create the nodes in the DAG. I saw
the "attach" function that should fit this need, but it doesn't seem to work..
Does anybody have any ideas ?
------------------------
Jeremy
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