Hi 

I am trying to move some vertex selection code into the C++ API , code is based 
on some python from snap3d 

the idea is to get access to the GeoSelect Object attach to the current active 
Viewer :

python :
        geoSelectKnob = nuke.activeViewer().node()['geo']
        
        sel = geoSelectKnob.getSelection()
        objs = geoSelectKnob.getGeometry()

in C++ :
        GeoSelect_Knob * geoSelectKnob = { the code I am after :) }

        GeometryList * objs = geoSelectKnob ->getGeometry();
        const GeoSelection selections;
        geoSelectKnob ->getSelection(selections);

I am not quite sure how to get Access to the activeViewer in C++ python tells 
me its a ViewerWindow object witch I guess is actually a Viewer_Window in c++ ?

Any idea ? maybe some place where I can look for more info ?

Thanks

Damien FAGNOU
MPC
Stereographer
E [email protected]
W www.moving-picture.com




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