Hi, I've been looking at the lens_distortion parameters in CameraOp, and was wondering if there's any way to implement a different lens distortion/correction model within a CameraOp, or if one would need to write a specific renderer to handle that.
Specifically, I'm looking for a way to handle off-center and asymmetric distortions. Assuming I can get a function that maps destination to source vectors(uvs), would this be possible within a CameraOp? Many thanks, Ivan
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