Thanks for the answer Abi, i was already wondering if i was more stupid than i 
know i am :P

What i was thinking about was generating geometry from the Particles (think 
trails for
example).

Kind regards,
Thorsten


Thorsten Kaufmann
Head of Production

MACKEVISION
Medien Design GmbH, Stuttgart
Forststrasse 7
70174 Stuttgart
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thorsten.kaufm...@mackevision.de
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-----Ursprüngliche Nachricht-----
Von: nuke-dev-boun...@support.thefoundry.co.uk 
[mailto:nuke-dev-boun...@support.thefoundry.co.uk] Im Auftrag von Abigail Brady
Gesendet: Mittwoch, 20. Juli 2011 00:17
An: Nuke plug-in development discussion
Cc: Nuke-dev@support.thefoundry.co.uk
Betreff: Re: [Nuke-dev] Using Particle Data in non-particle nodes

Hi.  This isn't yet possible.  The ParticleSystem is there in the API
for writing ParticleOp plugins rather than pulling from them.  We could
potentially add an interface to do so.  What sort of stuff do you imagine
doing with it?

On Tue, 19 Jul 2011 17:58:38 +0200, Thorsten Kaufmann
<thorsten.kaufm...@mackevision.de> wrote:
> Hey there,
> 
> i want to access particle data in a non-particle node. So i added an
> input, check it for beeing a particleOp and cast
> it to ParticleOp to access it. Yet i fail to see how to iterate over
> particles in a particleOp, it seems ParticleSystem
> is the class i need. But how to get the ParticleSystem for a given
> particle input?
> 
-- 
Abigail Brady, Senior Architect
The Foundry, 48 Leicester Square, London WC2H 7TW, UK
Tel: +44 (0)20 7434 0449 * Fax: +44 (0)20 7434 1550
Web: www.thefoundry.co.uk

The Foundry Visionmongers Ltd
Registered in England and Wales No: 4642027
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