Thanks for the answer Abi, i was already wondering if i was more stupid than i know i am :P
What i was thinking about was generating geometry from the Particles (think trails for example). Kind regards, Thorsten Thorsten Kaufmann Head of Production MACKEVISION Medien Design GmbH, Stuttgart Forststrasse 7 70174 Stuttgart Tel: +49 (0) 711-933048-0 Fax: +49 (0) 711-933048-90 thorsten.kaufm...@mackevision.de www.mackevision.de Geschäftsführer: Armin Pohl, Joachim Lincke HRB 243735 Amtsgericht Stuttgart -----Ursprüngliche Nachricht----- Von: nuke-dev-boun...@support.thefoundry.co.uk [mailto:nuke-dev-boun...@support.thefoundry.co.uk] Im Auftrag von Abigail Brady Gesendet: Mittwoch, 20. Juli 2011 00:17 An: Nuke plug-in development discussion Cc: Nuke-dev@support.thefoundry.co.uk Betreff: Re: [Nuke-dev] Using Particle Data in non-particle nodes Hi. This isn't yet possible. The ParticleSystem is there in the API for writing ParticleOp plugins rather than pulling from them. We could potentially add an interface to do so. What sort of stuff do you imagine doing with it? On Tue, 19 Jul 2011 17:58:38 +0200, Thorsten Kaufmann <thorsten.kaufm...@mackevision.de> wrote: > Hey there, > > i want to access particle data in a non-particle node. So i added an > input, check it for beeing a particleOp and cast > it to ParticleOp to access it. Yet i fail to see how to iterate over > particles in a particleOp, it seems ParticleSystem > is the class i need. But how to get the ParticleSystem for a given > particle input? > -- Abigail Brady, Senior Architect The Foundry, 48 Leicester Square, London WC2H 7TW, UK Tel: +44 (0)20 7434 0449 * Fax: +44 (0)20 7434 1550 Web: www.thefoundry.co.uk The Foundry Visionmongers Ltd Registered in England and Wales No: 4642027 _______________________________________________ Nuke-dev mailing list Nuke-dev@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
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