> The strange thing is that with line (3) and (4) commented out, the problem
> still shows. That means, by just getting the pointer of the attribute and
> without even setting the attributes, there is already a problem.

It's simply the creation of the Cf attribute that's causing the problem because 
the Primitive gl code it testing for it's existence and changing the way the 
vertices are built.  Likely it's the filling of the gl vertex arrays that's not 
handling it properly.


> Don't know about this. But I created a simple test case modified from Nuke's
> original Sphere example, and it reproduced the problem. Is this the right 
> place
> for me to attach the source code of my test.

No, you should submit a formal bug report to the Foundry and send the file to 
them.

-jonathan

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