If I have a ModifyGeo derived plugin, is there any way to have it update
on each frame? As a terrible example, to set random position for all
points, for each frame

The obvious thing solution is to do the following in get_geometry_hash():

geo_hash[DD::Image::Group_Points].append(outputContext().frame());

..but this doesn't work, as _validate is never called, nor is anything
further down the call-chain

The only way I could find was to have a knob with an expression of
"[frame]", which then causes _validate to be called on frame change
-- 
ben dickson
2D TD | [email protected]
rising sun pictures | www.rsp.com.au
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