If I have a ModifyGeo derived plugin, is there any way to have it update on each frame? As a terrible example, to set random position for all points, for each frame
The obvious thing solution is to do the following in get_geometry_hash(): geo_hash[DD::Image::Group_Points].append(outputContext().frame()); ..but this doesn't work, as _validate is never called, nor is anything further down the call-chain The only way I could find was to have a knob with an expression of "[frame]", which then causes _validate to be called on frame change -- ben dickson 2D TD | [email protected] rising sun pictures | www.rsp.com.au _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
