> Alternatively, accessing the tile via > envTile[z][envTile.clampy(y)][envTile.clampx(x)] would clamp their > access to Radial's bounds
A small efficiency note about that - since Tile access is often in some kind of pixel inner-loop, using the clamp methods does incur some overhead that can lead to slow(er) code. Try to avoid that by pre-clamping the loop to the Tile's valid range (you need to handle any pixel repetition too.) -jonathan _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
