I am not sure if there is a way to use a geoSelect node to decides the vertices to emit from. Thought that would be a good idea. You should email it to support as a feature request.
As a work around though. A b&w texture map on geometry which can be used to emit textures from certain parts of the geometry. In the particleEmitter you can change the "rate channel" to any b&w channel. White pixels will emit, black will not. -deke On Wed, Nov 30, 2011 at 09:43, wayne griffiths <[email protected]>wrote: > Is it possible to get a hold of geomety vertex positions, so that > particles can emit from selected verticies and not all verticies**** > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > >
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