Could it be that you need to add this:
bool doAnyHandles(ViewerContext* ctx)
{
return true;
}
Since 6.2, if I recall correctly, you need to have this for it to
draw handles.
Check out the comment inside Op.h
Hope that helps.
Cheers matey,
// konstantin hristozov
// digital domain
On 01/30/2012 05:39 PM, Johannes Saam wrote:
Hey!
I am in a little bit of a strange situation. I am trying to draw
points based on a render. And somehow the build_handles() function
does not get called on certain parameters.... i have a print in
the first line of build_handles... it does not run on one "tab" of
parameters... as soon as i switch tabs it runs and it all
works.... is there anything obvious that i am missing?
Thanks
JO
--
vfx | Johannes Saam
web | www.johannessaam.com
work | www.fuelvfx.com
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