Could it be that you need to add this:

    bool doAnyHandles(ViewerContext* ctx)
   {
       return true;
   }

Since 6.2, if I recall correctly, you need to have this for it to draw handles.
Check out the comment inside Op.h

Hope that helps.

Cheers matey,
// konstantin hristozov
// digital domain

On 01/30/2012 05:39 PM, Johannes Saam wrote:
Hey!

I am in a little bit of a strange situation. I am trying to draw points based on a render. And somehow the build_handles() function does not get called on certain parameters.... i have a print in the first line of build_handles... it does not run on one "tab" of parameters... as soon as i switch tabs it runs and it all works.... is there anything obvious that i am missing?


Thanks
JO

--
vfx       | Johannes Saam
web     | www.johannessaam.com
work    | www.fuelvfx.com
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