Hi Steve, i believe that it's updating correctly since if i put a grade in the input chain the image is calculated correctly. the concatenation is happening further down the chain instead of before i'm able to calculate the lens distortion. i just want to force an update of the transform. it's seems related to this thread: http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=6596
i've been looking at a couple functions inside of DD::Image::Transform, which i'm able to access via the inputs or plugins getTransform() function but every time i attempt to call updateConcat() or concat_input() if crashes on me. thanks, josh On Mon, Mar 26, 2012 at 6:11 PM, Steven Booth <sbo...@legend3d.com> wrote: > Sounds like a Hash value computation issue. How about re-implementing the > ‘append’ method and in it, append a unique hash value? Simply appending an > incremented integer value should do it. This will cause your Iop to always > be in a ‘changed’ state, and will force re-calculation every time. > > > > Steve > > > > From: nuke-dev-boun...@support.thefoundry.co.uk > [mailto:nuke-dev-boun...@support.thefoundry.co.uk] On Behalf Of > joshimbruglia > Sent: Monday, March 26, 2012 9:59 AM > To: nuke-dev@support.thefoundry.co.uk > Subject: [Nuke-dev] break incoming concatenation > > > > hi everybody, > > i've written a lens distortion plugin and am having troubles with it > maintaining concatenation of transforms. is there anyway to break > this, force it to be calculated? not breaking the transform concatenation is > causing incorrect output when > using a tracker node or similar. > > in our previous gizmo we just placed a grade node above the input and > this did the trick, i wrote the plugin as to not use a gizmo for > efficiency reasons. right now all our artists who are using motion > blur for example, are placing grade nodes above their lens distorts. > i'm hoping for a more elegant solution. > > thanks! > josh > > (CONFIDENTIALITY NOTICE: The information contained in this email may be > confidential and/or privileged. This email is intended to be reviewed by > only the individual or organization named above. If you are not the intended > recipient, or an authorized representative of the intended recipient, you > are hereby notified that any review, dissemination or copying of this email, > or the information contained herein is strictly prohibited. If you have > received this communication in error, please notify the sender by return > email and delete this email from your system. Thank You.) > > > _______________________________________________ > Nuke-dev mailing list > Nuke-dev@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > _______________________________________________ Nuke-dev mailing list Nuke-dev@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev