Hey everyone,

I’m trying to build a plugin on Windows that I wrote, compiled, and tested on 
Linux. I’m using the same build environment and project configuration I always 
use to build Windows plugins, but I’m getting a whole lot of "unresolved 
external symbol" linker errors that appear to be pointing to GL functions.

1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glNewList
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glDeleteLists
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glPointSize
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glPushMatrix
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glGenLists
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glRotatef
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glPopMatrix
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glEnd
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glBegin
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glScalef
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glVertex3f
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glColor3f
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glEndList
1>Hist3D.obj : error LNK2001: unresolved external symbol __imp_glCallList

This is the first plugin in which I’m directly using GL calls, so I’m curious 
if there is some obscure additional include I need in order to get the GL code 
working on Windows (other than the forced stdafx.h).

Anyone have any thoughts on or experience with this kind of situation?

Thanks,


-Nathan

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