just a quick update, i was able to resolve this issue by creating a custom knob that correctly updated the node on changes, not the most elegant or quickest route but did the trick.
thought i'd mention this in case anyone else requires a c++ knob_changed callback in a read node in the future :) Josh
_______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
