There's node_color() -- defined in Op.h --, but I think that one has been
broken for some time.

Depending on when you need your tile color to change, you should be able to
change it like any other knob, with the exception that you'll need to call
node_redraw() to force it to be redrawn with the new color in the DAG.

knob("tile_color")->set_value(0x00ff0000); // green
node_redraw();

I'm not sure it's safe to do that anywhere other than within a
knob_changed(), though. But you can give it a try.



On Sun, May 20, 2012 at 10:39 PM, Jordan Olson <[email protected]> wrote:

> hey guys!
> Despite searching the docs (even with an external Google) I can't
> figure out how to set a node's tile_color in the nodegraph- it's easy
> as with python, but how would you do this on a compiled node? I don't
> even know what class to look at, Iop doesn't seem to have it.
> cheers,
> Jordan
> _______________________________________________
> Nuke-dev mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
>
_______________________________________________
Nuke-dev mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev

Reply via email to