Yes. Actually 'OpenGL32.lib' on Windows. Here's the secret I believe, although I have not tried it because I'm running Vista and not Win7. The OpenGL32.lib file is part of the Windows Software Development Kit, which can be downloaded here:
http://www.microsoft.com/en-us/download/details.aspx?id=3138 When I did it from Vista, the OpenGL32.lib file was located here: C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib Hope that helps. Steve -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Colin Doncaster Sent: Friday, August 24, 2012 5:28 AM To: Nuke plug-in development discussion Subject: Re: [Nuke-dev] compiling RelfectionCard GL error Opengl.lib? On 2012-08-24, at 6:56 AM, Lucien FOSTIER wrote: > Hi guys, > > thanks for the help but unfortunately, I already had the glew32.lib included and linked against as Im choosing the nuke root install folder in the link properties of my VS project, Im also including Nuke include directory in the c++ compiler as mentionned in the help of the Foundry to compile on win. > > Any other ideas where that would come from? > > thanks > > -- > lucien FOSTIER > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
