I am refactoring our geometry->renderer code and whatever I do, I always
get linearly interpolated particle positions for my subframe geometry
samples (i.e. my n times split input).
That means: I do get particle positions from Nuke for my subframes but
they're always linearly interpolated between full frames.
Obviously it is possible to do better, ScanlineRender manages to render
curved particle paths in Nuke 7.
In short: how do I go from a GeoInfo at time x (fractional frame) to a
true particle position, rather than one that is interpolated from two
samples at frames a and a+1 (integer frames)?
.mm
P.S.: Are there any plans to add docs for ParticleSystem,
ParticleContext etc.?
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