I am refactoring our geometry->renderer code and whatever I do, I always get linearly interpolated particle positions for my subframe geometry samples (i.e. my n times split input).

That means: I do get particle positions from Nuke for my subframes but they're always linearly interpolated between full frames.

Obviously it is possible to do better, ScanlineRender manages to render curved particle paths in Nuke 7.

In short: how do I go from a GeoInfo at time x (fractional frame) to a true particle position, rather than one that is interpolated from two samples at frames a and a+1 (integer frames)?


.mm


P.S.: Are there any plans to add docs for ParticleSystem, ParticleContext etc.?
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