Hey All, Simple enough question. I'm writing a CameraOp, and added an Axis_knob to it like this:
Axis_knob(f, &local_, "transform"); this works as expected, except it is missing the world_matrix knob in the panel --it only has a local matrix. Is there a way to expose the world_matrix as well like a normal camera? What kind of knob is that? thanks in advance! Andrew
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