Agreed. The stakes are too high, in my experience, not to go with the 100% guaranteed option. Otherwise, you run the risk of some production sup’ calling you in six months with a disaster story on some critical sequence.
From: nuke-dev-boun...@support.thefoundry.co.uk [mailto:nuke-dev-boun...@support.thefoundry.co.uk] On Behalf Of bo.schwarzst...@gmail.com Sent: Monday, February 25, 2013 5:23 PM To: nuke-dev Subject: Re: Re: AW: [Nuke-dev] Compiling a plugin with Visual Studio 2012? Since Nuke exposes the C++ STL in the SDK, and there are different implementations (not only in binary library but in include files) in different Visual Studio, so that you'd better use the specific Visual Studio as the instruction. From: Steve Booth <mailto:st...@boothsoft.com> Date: 2013-02-26 00:20 To: Nuke plug-in development discussion <mailto:nuke-dev@support.thefoundry.co.uk> Subject: Re: AW: [Nuke-dev] Compiling a plugin with Visual Studio 2012? Note that if you use Daffodil, you still need to install the 2005 VS release on the machine. Steve Sent from my iPad On Feb 25, 2013, at 7:36 AM, Thorsten Kaufmann <thorsten.kaufm...@mackevision.de> wrote: While not supported vs2012 allows to build for specific targets different from the main IDEs standards. See http://blogs.msdn.com/b/vcblog/archive/2012/10/08/10357555.aspx So in order to target nuke7.x you might have luck using the vs2010 target. For Nuke6.x you can give something like daffodil a try, this Needs vs2010 installed tho. And all this adds that extra shakiness and extra bit of “is it my bug or the toolchain” :P Thorsten Thorsten Kaufmann Head of Production _____ Mackevision Medien Design GmbH Forststraße 7 D-70174 Stuttgart T +49 711 93 30 48 59 F +49 711 93 30 48 90 M +49 151 19 55 55 02 thorsten.kaufm...@mackevision.de http://www.mackevision.de Geschäftsführer: Armin Pohl, Joachim Lincke, Karin Suttheimer HRB 243735 Amtsgericht Stuttgart Von: nuke-dev-boun...@support.thefoundry.co.uk [mailto:nuke-dev-boun...@support.thefoundry.co.uk] Im Auftrag von Sebastian Elsner Gesendet: Montag, 25. Februar 2013 16:29 An: nuke-dev@support.thefoundry.co.uk Betreff: Re: [Nuke-dev] Compiling a plugin with Visual Studio 2012? It is most likely not working. Nuke 6.x requires you to compile with VS 2005 whereas 7.x requires VS 2010. There are ways to work around that, but they are not officially supported. Also make sure you build only in Release mode and for the correct architecture (x64). Also I have not yet had the chance to check the code for my SSAO node with nuke 7 so it may/may not work. On 02/22/2013 10:46 AM, sh4dow wrote: Has anybody here had success with that? I just tried it and while I managed to get an actual DLL, Nuke crashes when I try to view the output of the node. I didn't use one of the example sources though but the SSAO code from nukepedia. So I can't be 100% sure whether it has to do with that. Which is why I am wondering whether anybody here has compiled a plugin with vs2012 successfully yet. _______________________________________________ Nuke-dev mailing list Nuke-dev@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev -- check out www.pointcloud9.com Sebastian Elsner - Pipeline Technical Director - RISE t: +49 30 20180300 flor...@risefx.com f: +49 30 61651074 www.risefx.com RISE FX GmbH Schlesische Strasse 28, Aufgang B, 10997 Berlin c/o action concept, An der Hasenkaule 1-7, 50354 Hürth Geschaeftsfuehrer: Sven Pannicke, Robert Pinnow Handelsregister Berlin HRB 106667 B _______________________________________________ Nuke-dev mailing list Nuke-dev@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
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