Agreed.  The stakes are too high, in my experience, not to go with the 100% 
guaranteed option.  Otherwise, you run the risk of some production sup’ calling 
you in six months with a disaster story on some critical sequence.

 

From: nuke-dev-boun...@support.thefoundry.co.uk 
[mailto:nuke-dev-boun...@support.thefoundry.co.uk] On Behalf Of 
bo.schwarzst...@gmail.com
Sent: Monday, February 25, 2013 5:23 PM
To: nuke-dev
Subject: Re: Re: AW: [Nuke-dev] Compiling a plugin with Visual Studio 2012?

 

Since Nuke exposes the C++ STL in the SDK, and there are different 
implementations (not only in binary library but in include files) in different 
Visual Studio, so that you'd better use the specific Visual Studio as the 
instruction.

 

From: Steve Booth <mailto:st...@boothsoft.com> 

Date: 2013-02-26 00:20

To: Nuke plug-in development discussion 
<mailto:nuke-dev@support.thefoundry.co.uk> 

Subject: Re: AW: [Nuke-dev] Compiling a plugin with Visual Studio 2012?

Note that if you use Daffodil, you still need to install the 2005 VS release on 
the machine.

 

Steve

Sent from my iPad


On Feb 25, 2013, at 7:36 AM, Thorsten Kaufmann 
<thorsten.kaufm...@mackevision.de> wrote:

While not supported vs2012 allows to build for specific targets different from 
the main IDEs standards.

See http://blogs.msdn.com/b/vcblog/archive/2012/10/08/10357555.aspx 

So in order to target nuke7.x you might have luck using the vs2010 target. For 
Nuke6.x you can give something like daffodil a try, this

Needs vs2010 installed tho.

 

And all this adds that extra shakiness and extra bit of “is it my bug or the 
toolchain” :P

 

Thorsten

 

Thorsten Kaufmann
Head of Production 


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Forststraße 7
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T  +49 711 93 30 48 59
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M +49 151 19 55 55 02

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http://www.mackevision.de

Geschäftsführer: Armin Pohl, Joachim Lincke, Karin Suttheimer
HRB 243735 Amtsgericht Stuttgart

 

Von: nuke-dev-boun...@support.thefoundry.co.uk 
[mailto:nuke-dev-boun...@support.thefoundry.co.uk] Im Auftrag von Sebastian 
Elsner
Gesendet: Montag, 25. Februar 2013 16:29
An: nuke-dev@support.thefoundry.co.uk
Betreff: Re: [Nuke-dev] Compiling a plugin with Visual Studio 2012?

 

It is most likely not working. Nuke 6.x requires you to compile with VS 2005 
whereas 7.x requires VS 2010. There are ways to work around that, but they are 
not officially supported. Also make sure you build only in Release mode and for 
the correct architecture (x64). Also I have not yet had the chance to check the 
code for my SSAO node with nuke 7 so it may/may not work.

On 02/22/2013 10:46 AM, sh4dow wrote:

Has anybody here had success with that?

I just tried it and while I managed to get an actual DLL, Nuke crashes when I 
try to view the output of the node.

I didn't use one of the example sources though but the SSAO code from 
nukepedia. So I can't be 100% sure whether it has to do with that. Which is why 
I am wondering whether anybody here has compiled a plugin with vs2012 
successfully yet.







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