Information seems to be somewhat scarce, but based on the description of 
knob_change_finished, it sounds a bit like the knob (or the callback) isn’t 
functioning properly in that respect.

-Nathan



From: Ivan Busquets 
Sent: Monday, May 13, 2013 12:38 AM
To: Nuke plug-in development discussion 
Subject: [Nuke-dev] knob_change_finished unexpected behaviour with Box3_knob

Hi, 

I'm trying to prevent a Box3 knob from changin the hash (and triggering a 
re-render) while the user is dragging around the 3D handles, and only do so 
once the handle is released.

My plan was to set/unset a NO_RERENDER flag to the knob, and force the update 
only when knob_change_finished() is called.

However, knob_change_finished() is called just as frequently as knob_changed() 
on a Box3 knob. As in, it is called while dragging the 3D handles.

Before I send an email to support, I thought I'd fish for some tips/advice here.

Are there any other strategies I could use to achieve this? The goal is to have 
a Box3 behave like a Transform2D node (no processing done while dragging the 
widget/handle in the viewer)

Thanks in advance,
Ivan




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