Hi Guys, I'm having trouble with my pixel stretch plugin, I've tried linear and cubic interpolation to get from one value to another over a given number of pixels. linear interpolation should get this done. I basically want a smoother blend from the start value to the end value.
attached is an image of the result I currently get.
any help would be great thanks. Bryan
for (;X<r;X++)
{
float shift = (multiplier*distortionValue[X]);
int stretch = int(shift)*-1;
foreach (z, channels)
{
for (int i=0; i <= stretch; i++)
{
if ((X-stretch) < X) //check for out of bounding box
{
break;
}
else
{
float value = tile[z][y][X];
float d_value = tile[z][y][X+stretch];
int current_value = (X-stretch)+i;
if (stretch != 0)
{
//LINEAR INTERPOLATION
//((float*)(modifiedRow[z]))[current_value] =
lerp(value,d_value,(i/stretch));
}
else
{
((float*)(modifiedRow[z]))[current_value] = value;
}
}
}
}
}
<<attachment: spread_artifact.jpg>>
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