Adding an answer to one question in the thread.

The environment variable FN_BLINK_INCLUDE_PATHS controls the search path
used for #include statements in Blink kernels.

HP





On Thu, Apr 24, 2014 at 1:24 PM, Haarm-Pieter Duiker <
[email protected]> wrote:

> Hello again,
>
> Let me add an additional, hopefully simple, question.
> - How do you create and initialize a BlinkScript node from Python.
>
> I wrote the following function
>
> def createBlinkScriptNode( blinkScriptPath, inputs ):
>     blinkNode = nuke.nodes.BlinkScript()
>     blinkNode['kernelSourceFile'].setValue( blinkScriptPath )
>     nuke.show(blinkNode)
>     blinkNode['clearKernelSource'].execute()
>     blinkNode['reloadKernelSourceFile'].execute()
>
>     for i in range(len(inputs)):
>         blinkNode.setInput(i, inputs[i])
>
>     return blinkNode
>
> This does the job when working interactively but is problematic when
> working in batch. Without the 'nuke.show()' call in the middle of the
> function, the subsequent clear kernel and reload kernel calls don't have
> any affect, when running interactively. That probably has something to do
> with why we're seeing problems in batch too.
>
> Without the UI update that you get interactively, the batch version of the
> node doesn't know how many inputs it should have or understand what kernel
> parameters should be exposed for the given 'kernelSourceFile'.
>
> Thanks again for your help,
> HP
>
>
>
>
>
>
> On Tue, Apr 22, 2014 at 9:12 AM, Haarm-Pieter Duiker <
> [email protected]> wrote:
>
>> Hi,
>>
>> I'm working with Blink and have a couple of basic questions.
>> - What environment variables control the directories searched when you
>> use an #include statement?
>>  - Is there a way to get more verbose output when a kernel fails to
>> compile or run?
>> --- Sometimes I get 'Error running kernel' in a red bar over the Nuke
>> viewer and that's it.
>> --- If there's a syntax error in an included header and the compilation
>> fails, you only get the warning that the compilation failed. If the error
>> is in the main .blink file being loaded, you get proper information about
>> which line has the problem and what mistake you've made.
>>
>> Is there a secret blink.log file somewhere on disk with lots of verbose
>> output from the compiler and runtime?
>>
>> Thanks in advance for your help. I'm having fun playing with Blink thus
>> far.
>>  HP
>>
>
>
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