I am trying to figure out the level of GLSL dev support present in Nuke 8
http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=4934&sid=1ab8d623da1a9d5f0624ccd92b77a422

​If you scroll down to Chris Devan's ​input, it seems that this was limited
to the ChannelSelector.cpp in the NDK examples I noticed this is a dated
post, so can you give me some insights? Cannot seem to find anything
related in Blink documentation or example plugins

​thanks​

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Nik Yotis | Software Engineer/3D Graphics R&D

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