But now, I would like to load the ffmpegReader in Hiero (1.8v2) as a clip import plugin. Is that possible?
I tried (with the same binary) to install it in the Hiero plugins directory with the renaming (mxfReader) and the tcl method (mxfReader.tcl), but it doesn’t work and there is nothing in the console either… Thanks! Vincent On Jun 25, 2014, at 1:06 PM, Vincent Olivier <[email protected]> wrote: > haha! > > Well, the YUV-log fixed —> ACES-linear RGB float transform is surprisingly > hard on the CPU even with proper SIMD. So, intuitively, I guess I’d be better > off with a CUDA kernel. I’ll give you the benchmarks when I have them. > > V > > On Jun 25, 2014, at 1:26 AM, Jimmy Christensen <[email protected]> wrote: > >> The metadata would be nice, not sure what use the Windows support and GPU >> usage would be :) >> >> Hilsen >> Jimmy Christensen >> Developer >> Ghost A/S >> >> On 24/06/14 17:00, Vincent Olivier wrote: >>> I'm about to adapt ffmpegReader to perform (using custom GPU —Blink?— >>> code) Sgamut3/Slog3 (or LogC or any other capture gamut/gamma) YCbCr 422 >>> 10-bit fixed to 32-bit float ACES-linear RGB and the ton of metadata I >>> get from the camera. With the YCbCr upsampling done via Lanczos all in >>> 32-bit float space. If you fly me to Copenhagen for a week I'll port it >>> to Windows and the capture color space of your choosing for you! =D >>> >>> > On 2014-06-24, at 01:16, Jimmy Christensen <[email protected]> wrote: > >>> > Ah. Might give it another look. > > Still the mov reader/writer in >>> Windows/OSX has undergone alot of changes which has not been moved to >>> the ffmpeg reader/writer. > > I would love if Nuke could handle the YUV >>> conversion rather than ffmpeg which has some issues. > >> On 24/06/14 >>> 01:11, Vincent Olivier wrote: >> Yes, I commented it out and modified >>> the Makefile (to point to the >> FFMPEG headers and libs) and it works >>> (more than) fine! A FFMEG reader >> node is SOO powerful! >> >> >>> -----Original Message----- >> From: "Jimmy Christensen" <[email protected]> >>> >> Sent: Monday, June 23, 2014 3:13pm >> To: "Nuke plug-in development >>> discussion" >> <[email protected]> >> Subject: Re: >>> [Nuke-dev] Reader Extension Registration >> >> Well, to be honest I >>> cannot comment on wether or not the NDK is changed. >> Just that the >>> ffmpegReader compiled has changed however not the example >> code. >> >> >>> Where did you get the blacklist.h from? Or did you comment it out? >> >> >>> Hilsen >> Jimmy Christensen >> Developer >> Ghost A/S >> >> On 23/06/14 >>> 21:11, Jimmy Christensen wrote: >> > Yes. I opened a ticket on it >>> earlier and they confirmed that the example >> > is not updated to the >>> 8.0 version compiled/shipped. >> > >> > They mentioned that they might >>> update it in next big release. >> > >> > Hilsen >> > Jimmy Christensen >>> >> > Developer >> > Ghost A/S >> > >> > On 23/06/14 19:40, Vincent >>> Olivier wrote: >> >> Nuke 8.0v5 >> >> >> >> Are there significant >>> changes in the NDK that were not ported to the >> >> ffmpegReader.cpp >>> example? >> >> >> >> Thanks! >> >> >> >> On Jun 23, 2014, at 2:43 AM, >>> Jimmy Christensen <[email protected]> wrote: >> >> >> >> > Just a bit >>> curious. Which version of nuke was this for? AFAIK the >> >> nuke8 >>> ffmpegReader example is still based on Nuke7. > > Hilsen > Jimmy >> >> >>> Christensen > Developer > Ghost A/S > > On 22/06/14 00:20, Vincent >> >> >>> Olivier wrote: >> Hi, >> >> Starting from “ffmpegReader.cpp” which >> >> >>> compiles and installs fine, I >> want to register additional file >> >> >>> extension (“mxf”, for instance). >> >> >> Changing the original line >> >>> >> >> >> const Reader::Description ffmpegReader::d("ffmpeg\0", build, >>> test); >> >> >> >> to >> >> const Reader::Description >> >> >>> ffmpegReader::d("ffmpeg\0mxf\0", build, test); >> >> doesn’t work (no >> >>> >> plugin named “mxfReader” found). >> >> Renaming the file >>> “ffmpegReader” >> >> to “mxfReader” works but is cumbersome. >> >> Is >>> the description method >> >> broken or am I doing something wrong? >> >> >>> Regards, >> >> Vincent >> >> >> >> >> >>> _______________________________________________ >> Nuke-dev mailing >> >>> >> list >> [email protected], >> >> >>> 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