Hey!

I am trying to use nuke lights in a custom render environment. Its all
working fine i am building the scene from a Geo input ( scene node ) and
then evaluating the lights ( i actually evaluate them EVERYWHERE possible
in my code just before i access the lights to be sure that's not the issue.

This all works fine i have point spot and direct lights working. Now the
catch... as soon as i tried my luck with shadows i hit the wall. I get the
matrix array error that was discussed in the forums already. The solution
there was to build the lights properly. As i am doing that everywhere i am
not sure what else to do. It seams like as soon as i activate cast shadows
in the spot the matrices become invalid?! Is there another build lights
command that needs to be called when shadows are present?

Spawning from there can someone shed light on how to access the depthmaps a
spot light can create? How to render them access them and do they work on
the Geo in the same Scene?

Thanks for your help!
JO
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