Hey! I am trying to use nuke lights in a custom render environment. Its all working fine i am building the scene from a Geo input ( scene node ) and then evaluating the lights ( i actually evaluate them EVERYWHERE possible in my code just before i access the lights to be sure that's not the issue.
This all works fine i have point spot and direct lights working. Now the catch... as soon as i tried my luck with shadows i hit the wall. I get the matrix array error that was discussed in the forums already. The solution there was to build the lights properly. As i am doing that everywhere i am not sure what else to do. It seams like as soon as i activate cast shadows in the spot the matrices become invalid?! Is there another build lights command that needs to be called when shadows are present? Spawning from there can someone shed light on how to access the depthmaps a spot light can create? How to render them access them and do they work on the Geo in the same Scene? Thanks for your help! JO
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