just found another thread of years back... Dan bathell myself and jonathan
were talking about it.
node_name() is BROKEN it does not seam to work.

but in the thread i saw 'knob("name")->get_text()' as a solution i`ll try
that

On Mon, Dec 15, 2014 at 3:51 PM, Johannes Saam <[email protected]>
wrote:

> Hey! Thanks so much for your help!
> I am aware of the knob_changed function... and the python one. What i need
> is a callback when the NAME of the node changes.
> simple example... user creates node(blur for ex) renames "Blur1" to "dazzleMe"
> i get a callback and can act on the fact that the node name was changed....
> the node will be MY own node so i have full access to it.
>
> Any further ideas? AFAIK the name of the node is not a knob ( shame really
> ) but you can use node_name() but even that somehow causes my node to crash.
> Whats the best way of handling the node name and its changes?
>
> Rock on
> jo
>
> On Fri, Dec 12, 2014 at 12:44 AM, Frank Harrison <[email protected]>
> wrote:
>
>> Have a look at DDImage::Knob::addCallback(); you probably want to use
>> the kChanged CallbackReason
>>
>>
>> http://docs.thefoundry.co.uk/nuke/90/ndkreference/Plugins/classDD_1_1Image_1_1Knob.html#a03fea4c7207d01e91eb22c7a9c6c896d
>>
>> Make sure you call removeCallback() when appropriate.
>>
>> Hope that helps.
>>
>> F.
>>
>> On 12 December 2014 at 02:50, Johannes Saam <[email protected]>
>> wrote:
>>>
>>> Does it exist? Or whats the most elegant way?
>>> Jo
>>>
>>> _______________________________________________
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>>
>> --
>> Frank Harrison
>> Senior Nuke Software Engineer
>> The Foundry
>> Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906
>> Web: www.thefoundry.co.uk
>> Email: [email protected]
>>
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>>
>
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